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// ==================================================================== // Class: xVoting.MapVoteGameConfigPage // // this page allows modification of the xVotingHandler GameConfig // configuration variables. // // Written by Bruce Bickar // (c) 2003, Epic Games, Inc. All Rights Reserved // ==================================================================== class MapVoteGameConfigPage extends GUICustomPropertyPage DependsOn(VotingHandler); var automated GUISectionBackground sb_List, sb_List2; var automated GUIListBox lb_GameConfigList; var automated moComboBox co_GameClass; var automated moEditBox ed_GameTitle; var automated moEditBox ed_Acronym; var automated moEditBox ed_Prefix; var automated MultiSelectListBox lb_Mutator; var automated moEditBox ed_Parameter; var automated GUIButton b_New; var automated GUIButton b_Delete; var automated moCheckBox ch_Default; var array<CacheManager.GameRecord> GameTypes; var array<CacheManager.MutatorRecord> Mutators; var() editconst noexport CacheManager.GameRecord CurrentGame; // autosave var() int SaveIndex, ListIndex; var bool bChanged; // localization var localized string lmsgNew; var localized string lmsgAdd; //------------------------------------------------------------------------------------------------ function InitComponent(GUIController MyController, GUIComponent MyOwner) { local int i; Super.Initcomponent(MyController, MyOwner); // load existing configuration for(i=0; i<class'xVoting.xVotingHandler'.default.GameConfig.Length; i++) lb_GameConfigList.List.Add( class'xVoting.xVotingHandler'.default.GameConfig[i].GameName, none, string(i)); if (lb_GameConfigList.List.ItemCount==0) DisableComponent(b_Delete); // load game types class'CacheManager'.static.GetGameTypeList(GameTypes); for(i=0; i<GameTypes.Length; i++) co_GameClass.AddItem( GameTypes[i].GameName, none, GameTypes[i].ClassName); class'CacheManager'.static.GetMutatorList(Mutators); LoadMutators(); sb_Main.SetPosition(0.483359,0.064678,0.451250,0.716991); lb_GameConfigList.List.AddLinkObject(co_GameClass); lb_GameConfigList.List.AddLinkObject(ed_GameTitle); lb_GameConfigList.List.AddLinkObject(ed_Acronym); lb_GameConfigList.List.AddLinkObject(ed_Prefix); lb_GameConfigList.List.AddLinkObject(ed_Parameter); lb_GameConfigList.List.AddLinkObject(lb_Mutator); lb_GameConfigList.List.AddLinkObject(ch_Default); lb_GameConfigList.List.AddLinkObject(b_Delete); lb_GameConfigList.OnChange=GameConfigList_Changed; bChanged = False; sb_Main.TopPadding=0.0.5; sb_Main.BottomPadding=0.4; sb_Main.Caption="Options"; sb_List.ManageComponent(lb_GameConfigList); sb_List.LeftPadding=0.005; sb_List.RightPadding=0.005; sb_Main.ManageComponent(ch_Default); sb_Main.ManageComponent(co_GameClass); sb_Main.ManageComponent(ed_GameTitle); sb_Main.ManageComponent(ed_Acronym); sb_Main.ManageComponent(ed_Prefix); sb_Main.ManageComponent(ed_Parameter); sb_List2.ManageComponent(lb_Mutator); if (lb_GameConfigList.List.ItemCount==0) DisableComponent(b_Delete); else lb_GameConfigList.List.SetIndex(0); } function bool InternalOnClick(GUIComponent Sender) { if ( Sender == b_OK ) { SaveChange(); Controller.CloseMenu(false); return true; } if ( Sender == b_Cancel ) { Controller.CloseMenu(true); return true; } return false; } //------------------------------------------------------------------------------------------------ function InternalOnOpen() { lb_GameConfigList.List.SetIndex(0); } //------------------------------------------------------------------------------------------------ function LoadMutators() { local int i; lb_Mutator.List.Clear(); for(i=0; i<Mutators.Length; i++) lb_Mutator.List.Add( Mutators[i].FriendlyName, none, Mutators[i].ClassName); } //------------------------------------------------------------------------------------------------ function GameConfigList_Changed(GUIComponent Sender) { local int i; local array<string> MutatorArray; if (lb_GameConfigList.List.ItemCount==0 || lb_GameConfigList.List.Index == ListIndex) return; SaveChange(); SaveIndex = int(lb_GameConfigList.List.GetExtra()); ListIndex = lb_GameConfigList.List.Index; LoadMutators(); co_GameClass.Find(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].GameClass, true, True); ed_GameTitle.SetComponentValue(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].GameName, True); ed_Acronym.SetComponentValue(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].Acronym, True); ed_Prefix.SetComponentValue(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].Prefix, True); ed_Parameter.SetComponentValue(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].Options, True); ch_Default.SetComponentValue(string(class'xVoting.xVotingHandler'.default.DefaultGameConfig == SaveIndex), True); Split(class'xVoting.xVotingHandler'.default.GameConfig[SaveIndex].Mutators, ",", MutatorArray); for(i=0; i<MutatorArray.Length; i++) lb_Mutator.List.Find(MutatorArray[i],False,True); // bExtra bChanged = False; } function int GameIndex() { local string GameClass; local int i; GameClass = co_GameClass.GetExtra(); for(i=0; i<GameTypes.Length; i++) if(GameTypes[i].ClassName == GameClass) return i; return -1; } //------------------------------------------------------------------------------------------------ function FieldChange(GUIComponent Sender) { local int i,j; bChanged=True; if(Sender == co_GameClass) { i = GameIndex(); for (j=0;j<GameTypes.Length;j++) if ( GameTypes[j].GameName == ed_GameTitle.GetText() ) { ed_GameTitle.SetComponentValue(GameTypes[i].GameName, True); lb_GameConfigList.List.SetItemAtIndex(ListIndex,GameTypes[i].GameName); } ed_Acronym.SetComponentValue(GameTypes[i].GameAcronym, True); ed_Prefix.SetComponentValue(GameTypes[i].MapPrefix, True); } else if (Sender == ed_GameTitle) { if (ListIndex!=-1) lb_GameConfigList.List.SetItemAtIndex(ListIndex,ed_GameTitle.GetText()); } } //------------------------------------------------------------------------------------------------ function bool SaveChange() { local int i; if (!bChanged) return true; if( SaveIndex == -1 ) // Adding new record { i = class'xVoting.xVotingHandler'.default.GameConfig.Length; class'xVoting.xVotingHandler'.default.GameConfig.Length = i + 1; class'xVoting.xVotingHandler'.default.GameConfig[i].GameClass = co_GameClass.GetExtra(); class'xVoting.xVotingHandler'.default.GameConfig[i].GameName = ed_GameTitle.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Acronym = ed_Acronym.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Prefix = ed_Prefix.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Options = ed_Parameter.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Mutators = lb_Mutator.List.GetExtra(); if( bool(ch_Default.GetComponentValue()) ) class'xVoting.xVotingHandler'.default.DefaultGameConfig = i; class'xVoting.xVotingHandler'.static.StaticSaveConfig(); SaveIndex = i; lb_GameconfigList.List.SetExtraAtIndex(ListIndex,""$SaveIndex); } else // modification of existing record { i = SaveIndex; class'xVoting.xVotingHandler'.default.GameConfig[i].GameClass = co_GameClass.GetExtra(); class'xVoting.xVotingHandler'.default.GameConfig[i].GameName = ed_GameTitle.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Acronym = ed_Acronym.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Prefix = ed_Prefix.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Options = ed_Parameter.GetComponentValue(); class'xVoting.xVotingHandler'.default.GameConfig[i].Mutators = lb_Mutator.List.GetExtra(); if( bool(ch_Default.GetComponentValue()) ) class'xVoting.xVotingHandler'.default.DefaultGameConfig = i; class'xVoting.xVotingHandler'.static.StaticSaveConfig(); } bChanged=False; return true; } //------------------------------------------------------------------------------------------------ function bool NewButtonClick(GUIComponent Sender) { local int i; SaveChange(); i = GameIndex(); lb_GameConfigList.List.bNotify = false; lb_GameConfigList.List.Insert(0,"** New **",,"-1",true); lb_GameConfigList.List.bNotify = true; ed_GameTitle.SetComponentValue("** New **", True); ed_Acronym.SetComponentValue(GameTypes[i].GameAcronym, True); ed_Prefix.SetComponentValue(GameTypes[i].MapPrefix, True); ed_Parameter.SetComponentValue("", True); ch_Default.SetComponentValue("False", True); LoadMutators(); ListIndex = 0; SaveIndex = -1; bChanged = true; EnableComponent(co_GameClass); EnableComponent(ed_GameTitle); EnableComponent(ed_Acronym); EnableComponent(ed_Prefix); EnableComponent(ed_Parameter); EnableComponent(lb_Mutator); EnableComponent(ch_Default); EnableComponent(b_Delete); return true; } //------------------------------------------------------------------------------------------------ function bool DeleteButtonClick(GUIComponent Sender) { local int i,x; if (SaveIndex>=0) { class'xVoting.xVotingHandler'.default.GameConfig.Remove(SaveIndex,1); class'xVoting.xVotingHandler'.static.StaticSaveConfig(); } if (ListIndex>=0) { for (i=0;i<lb_GameConfigList.List.ItemCount;i++) { x = int (lb_GameConfigList.List.GetExtraAtIndex(i)); if ( x > SaveIndex ) lb_GameconfigList.List.SetExtraAtIndex(i,""$(x-1)); } lb_GameConfigList.List.Remove(ListIndex,1); } SaveIndex = -1; ListIndex = -1; if (lb_GameConfigList.List.ItemCount==0) { DisableComponent(b_Delete); co_GameClass.SetIndex(-1); ed_GameTitle.SetComponentValue("", True); ed_Acronym.SetComponentValue("", True); ed_Prefix.SetComponentValue("", True); ed_Parameter.SetComponentValue("", True); ch_Default.SetComponentValue("False", True); DisableComponent(co_GameClass); DisableComponent(ed_GameTitle); DisableComponent(ed_Acronym); DisableComponent(ed_Prefix); DisableComponent(ed_Parameter); DisableComponent(lb_Mutator); DisableComponent(ch_Default); bChanged=false; } else lb_GameConfigList.List.SetIndex(0); return true; } defaultproperties { Begin Object Class=AltSectionBackground Name=SBList bFillClient=Wahr Caption="GameTypes" WinTop=0.044272 WinLeft=0.042969 WinWidth=0.377929 WinHeight=0.753907 OnPreDraw=SBList.InternalPreDraw End Object sb_List=AltSectionBackground'xVoting.MapVoteGameConfigPage.SBList' Begin Object Class=AltSectionBackground Name=SBList2 HeaderBase=Texture'2K4Menus.NewControls.Display2' Caption="Mutators" LeftPadding=0.000000 RightPadding=0.000000 TopPadding=0.100000 BottomPadding=0.100000 WinTop=0.540159 WinLeft=0.483359 WinWidth=0.451250 WinHeight=0.295899 RenderWeight=0.490000 OnPreDraw=SBList2.InternalPreDraw End Object sb_List2=AltSectionBackground'xVoting.MapVoteGameConfigPage.SBList2' Begin Object Class=GUIListBox Name=GameConfigListBox bVisibleWhenEmpty=Wahr OnCreateComponent=GameConfigListBox.InternalOnCreateComponent Hint="Select a game configuration to edit or delete." WinTop=0.160775 WinLeft=0.626758 WinWidth=0.344087 WinHeight=0.727759 TabOrder=0 End Object lb_GameConfigList=GUIListBox'xVoting.MapVoteGameConfigPage.GameConfigListBox' Begin Object Class=moComboBox Name=GameClassComboBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Game Class" OnCreateComponent=GameClassComboBox.InternalOnCreateComponent Hint="Select a game type for the select game configuration." WinTop=0.136135 WinLeft=0.028955 WinWidth=0.592970 WinHeight=0.076855 TabOrder=4 OnChange=MapVoteGameConfigPage.FieldChange End Object co_GameClass=moComboBox'xVoting.MapVoteGameConfigPage.GameClassComboBox' Begin Object Class=moEditBox Name=GameTitleEditBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Game Title" OnCreateComponent=GameTitleEditBox.InternalOnCreateComponent Hint="Enter a custom game configuration title." WinTop=0.223844 WinLeft=0.028955 WinWidth=0.592970 WinHeight=0.074249 TabOrder=3 OnChange=MapVoteGameConfigPage.FieldChange End Object ed_GameTitle=moEditBox'xVoting.MapVoteGameConfigPage.GameTitleEditBox' Begin Object Class=moEditBox Name=AcronymEditBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Abbreviation" OnCreateComponent=AcronymEditBox.InternalOnCreateComponent Hint="A short abbreviation, description, or acronym that identifies the game configuration. This will be appended to the map name in vote messages." WinTop=0.306343 WinLeft=0.028955 WinWidth=0.592970 WinHeight=0.076855 TabOrder=5 OnChange=MapVoteGameConfigPage.FieldChange End Object ed_Acronym=moEditBox'xVoting.MapVoteGameConfigPage.AcronymEditBox' Begin Object Class=moEditBox Name=PrefixEditBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Map Prefixes" OnCreateComponent=PrefixEditBox.InternalOnCreateComponent Hint="List of map name prefixes. Separate each with commas." WinTop=0.393185 WinLeft=0.028955 WinWidth=0.592970 WinHeight=0.074249 TabOrder=6 OnChange=MapVoteGameConfigPage.FieldChange End Object ed_Prefix=moEditBox'xVoting.MapVoteGameConfigPage.PrefixEditBox' Begin Object Class=MultiSelectListBox Name=MutatorListBox bVisibleWhenEmpty=Wahr OnCreateComponent=MutatorListBox.InternalOnCreateComponent Hint="Select each mutator that should be loaded with this game configuration." WinTop=0.484369 WinLeft=0.224267 WinWidth=0.396485 WinHeight=0.315234 TabOrder=9 OnChange=MapVoteGameConfigPage.FieldChange End Object lb_Mutator=MultiSelectListBox'xVoting.MapVoteGameConfigPage.MutatorListBox' Begin Object Class=moEditBox Name=ParameterEditBox CaptionWidth=0.400000 ComponentWidth=0.600000 Caption="Parameters" OnCreateComponent=ParameterEditBox.InternalOnCreateComponent Hint="(Advanced) List of game parameters with values. Separated each with a comma. (ex. GoalScore=4,MinPlayers=4)" WinTop=0.826949 WinLeft=0.077783 WinWidth=0.490431 TabOrder=7 OnChange=MapVoteGameConfigPage.FieldChange End Object ed_Parameter=moEditBox'xVoting.MapVoteGameConfigPage.ParameterEditBox' Begin Object Class=GUIButton Name=NewButton Caption="New" Hint="Create a new game configuration." WinTop=0.913925 WinLeft=0.060047 WinWidth=0.158281 TabOrder=1 OnClick=MapVoteGameConfigPage.NewButtonClick OnKeyEvent=NewButton.InternalOnKeyEvent End Object b_New=GUIButton'xVoting.MapVoteGameConfigPage.NewButton' Begin Object Class=GUIButton Name=DeleteButton Caption="Delete" Hint="Delete the selected game configuration." WinTop=0.913925 WinLeft=0.268403 WinWidth=0.159531 TabOrder=2 OnClick=MapVoteGameConfigPage.DeleteButtonClick OnKeyEvent=DeleteButton.InternalOnKeyEvent End Object b_Delete=GUIButton'xVoting.MapVoteGameConfigPage.DeleteButton' Begin Object Class=moCheckBox Name=DefaultCheckBox ComponentWidth=0.200000 Caption="Default" OnCreateComponent=DefaultCheckBox.InternalOnCreateComponent Hint="The selected game configuration will be the default if all the players leave the server" WinTop=0.826949 WinLeft=0.659814 WinWidth=0.194922 TabOrder=8 OnChange=MapVoteGameConfigPage.FieldChange End Object ch_Default=moCheckBox'xVoting.MapVoteGameConfigPage.DefaultCheckBox' SaveIndex=-1 ListIndex=-1 lmsgNew="New" lmsgAdd="Add" WindowName="Map Voting Game Configuration" DefaultLeft=0.041015 DefaultTop=0.031510 DefaultWidth=0.917187 DefaultHeight=0.885075 OnOpen=MapVoteGameConfigPage.InternalOnOpen WinTop=0.031510 WinLeft=0.041015 WinWidth=0.917187 WinHeight=0.885075 bAcceptsInput=Falsch } |
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