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class AssaultAmmo extends Ammunition; #EXEC OBJ LOAD FILE=InterfaceContent.utx defaultproperties { MaxAmmo=200 InitialAmount=100 PickupClass=Class'XWeapons.AssaultAmmoPickup' IconMaterial=Texture'HUDContent.Generic.HUD' IconCoords=(X1=336,Y1=82,X2=382,Y2=125) ItemName="Bullets" } |
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