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XWeapons.AssaultAmmo


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class AssaultAmmo extends Ammunition;

#EXEC OBJ LOAD FILE=InterfaceContent.utx

defaultproperties
{
     MaxAmmo=200
     InitialAmount=100
     PickupClass=Class'XWeapons.AssaultAmmoPickup'
     IconMaterial=Texture'HUDContent.Generic.HUD'
     IconCoords=(X1=336,Y1=82,X2=382,Y2=125)
     ItemName="Bullets"
}

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Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:44.437 - Created with UnCodeX