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class AssaultAmmoPickup extends UTAmmoPickup; defaultproperties { AmmoAmount=4 InventoryType=Class'XWeapons.GrenadeAmmo' PickupMessage="You got a box of grenades and bullets." PickupSound=Sound'PickupSounds.AssaultAmmoPickup' PickupForce="AssaultAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.AssaultAmmoPickup' TransientSoundVolume=0.400000 CollisionHeight=12.500000 } |
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