Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.Ammo | +-- XWeapons.UTAmmoPickup | +-- XWeapons.AssaultAmmoPickup
Variables Summary |
---|
Inherited Variables from Engine.Ammo |
---|
AmmoAmount |
Functions Summary |
---|
Inherited Functions from XWeapons.UTAmmoPickup |
---|
RespawnEffect |
Inherited Functions from Engine.Ammo |
---|
BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
Defaultproperties |
---|
defaultproperties { AmmoAmount=4 InventoryType=Class'XWeapons.GrenadeAmmo' PickupMessage="You got a box of grenades and bullets." PickupSound=Sound'PickupSounds.AssaultAmmoPickup' PickupForce="AssaultAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.AssaultAmmoPickup' TransientSoundVolume=0.400000 CollisionHeight=12.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |