| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- XWeapons.UTAmmoPickup
|
+-- XWeapons.AssaultAmmoPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.UTAmmoPickup |
|---|
| RespawnEffect |
| Inherited Functions from Engine.Ammo |
|---|
| BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
| Defaultproperties |
|---|
defaultproperties { AmmoAmount=4 InventoryType=Class'XWeapons.GrenadeAmmo' PickupMessage="You got a box of grenades and bullets." PickupSound=Sound'PickupSounds.AssaultAmmoPickup' PickupForce="AssaultAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.AssaultAmmoPickup' TransientSoundVolume=0.400000 CollisionHeight=12.500000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||