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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.Ammo | +-- XWeapons.UTAmmoPickup
AssaultAmmoPickup, BioAmmoPickup, ClassicSniperAmmoPickup, FlakAmmoPickup, LinkAmmoPickup, MinigunAmmoPickup, ONSAVRiLAmmoPickup, ONSGrenadeAmmoPickup, ONSMineAmmoPickup, RocketAmmoPickup, ShockAmmoPickup, SniperAmmoPickup
Variables Summary |
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Inherited Variables from Engine.Ammo |
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AmmoAmount |
Inherited Variables from Engine.Pickup |
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bAmbientGlow, bDropped, bInstantRespawn, bOnlyReplicateHidden, bPredictRespawns, InventoryType, MaxDesireability, MyMarker, PickUpBase, PickupCache, PickupForce, PickupMessage, PickupSound, RespawnEffectTime, RespawnTime, TeamOwner[4] |
Functions Summary | ||
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RespawnEffect () |
Inherited Functions from Engine.Ammo |
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BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
Functions Detail |
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Defaultproperties |
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defaultproperties { MessageClass=Class'UnrealGame.PickupMessagePlus' } |
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