| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.Ammo
|
+-- XWeapons.UTAmmoPickup
|
+-- XWeapons.BioAmmoPickup
| Variables Summary |
|---|
| Inherited Variables from Engine.Ammo |
|---|
| AmmoAmount |
| Functions Summary | ||
|---|---|---|
![]() | PostBeginPlay () | |
| Inherited Functions from XWeapons.UTAmmoPickup |
|---|
| RespawnEffect |
| Inherited Functions from Engine.Ammo |
|---|
| BotDesireability, DetourWeight, SpawnCopy, UpdateHUD |
| Functions Detail |
|---|
PostBeginPlay Source code| Defaultproperties |
|---|
defaultproperties { AmmoAmount=20 MaxDesireability=0.320000 InventoryType=Class'XWeapons.BioAmmo' PickupMessage="You picked up some Bio-Rifle ammo" PickupSound=Sound'PickupSounds.FlakAmmoPickup' PickupForce="FlakAmmoPickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'WeaponStaticMesh.BioAmmoPickup' PrePivot=(Z=10.500000) CollisionHeight=8.250000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||