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//============================================================================= // AssaultRiflePickup. //============================================================================= class AssaultRiflePickup extends UTWeaponPickup; defaultproperties { StandUp=(Y=0.250000,Z=0.000000) MaxDesireability=0.400000 InventoryType=Class'XWeapons.AssaultRifle' PickupMessage="You got the Assault Rifle." PickupSound=Sound'PickupSounds.AssaultRiflePickup' PickupForce="AssaultRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'NewWeaponPickups.AssaultPickupSM' DrawScale=0.500000 } |
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