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Core.Object | +-- Engine.Actor | +-- Engine.Pickup | +-- Engine.WeaponPickup | +-- XWeapons.UTWeaponPickup | +-- XWeapons.AssaultRiflePickup
Variables Summary |
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Inherited Variables from XWeapons.UTWeaponPickup |
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LockerOffset, StandUp |
Inherited Variables from Engine.WeaponPickup |
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AmmoAmount[2], bThrown, bWeaponStay |
Functions Summary |
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Inherited Functions from XWeapons.UTWeaponPickup |
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BeginState, ClientTrigger, RespawnEffect, Tick |
Inherited Functions from Engine.WeaponPickup |
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AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
Defaultproperties |
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defaultproperties { StandUp=(Y=0.250000,Z=0.000000) MaxDesireability=0.400000 InventoryType=Class'XWeapons.AssaultRifle' PickupMessage="You got the Assault Rifle." PickupSound=Sound'PickupSounds.AssaultRiflePickup' PickupForce="AssaultRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'NewWeaponPickups.AssaultPickupSM' DrawScale=0.500000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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