| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pickup
|
+-- Engine.WeaponPickup
|
+-- XWeapons.UTWeaponPickup
|
+-- XWeapons.AssaultRiflePickup
| Variables Summary |
|---|
| Inherited Variables from XWeapons.UTWeaponPickup |
|---|
| LockerOffset, StandUp |
| Inherited Variables from Engine.WeaponPickup |
|---|
| AmmoAmount[2], bThrown, bWeaponStay |
| Functions Summary |
|---|
| Inherited Functions from XWeapons.UTWeaponPickup |
|---|
| BeginState, ClientTrigger, RespawnEffect, Tick |
| Inherited Functions from Engine.WeaponPickup |
|---|
| AllowRepeatPickup, BotDesireability, DetourWeight, GetRespawnTime, InitDroppedPickupFor, PostBeginPlay, Reset, SetWeaponStay, StartSleeping, UpdateHUD, ValidTouch |
| Defaultproperties |
|---|
defaultproperties { StandUp=(Y=0.250000,Z=0.000000) MaxDesireability=0.400000 InventoryType=Class'XWeapons.AssaultRifle' PickupMessage="You got the Assault Rifle." PickupSound=Sound'PickupSounds.AssaultRiflePickup' PickupForce="AssaultRiflePickup" DrawType=DT_StaticMesh StaticMesh=StaticMesh'NewWeaponPickups.AssaultPickupSM' DrawScale=0.500000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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