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class BlueSuperShockBeam extends ShockBeamEffect; simulated function SpawnEffects() { local ShockBeamEffect E; Super.SpawnEffects(); E = Spawn(class'ExtraBlueBeam'); if ( E != None ) E.AimAt(mSpawnVecA, HitNormal); } defaultproperties { CoilClass=Class'XWeapons.ShockBeamCoilBlue' LightHue=230 bNetTemporary=Falsch Skins(0)=ColorModifier'InstagibEffects.Effects.BlueSuperShockTex' } |
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