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class DamTypeAssaultBullet extends WeaponDamageType abstract; defaultproperties { WeaponClass=Class'XWeapons.AssaultRifle' DeathString="%o was ventilated by %k's assault rifle." FemaleSuicide="%o assaulted herself." MaleSuicide="%o assaulted himself." bRagdollBullet=Wahr bBulletHit=Wahr FlashFog=(X=600.000000) KDamageImpulse=2000.000000 VehicleDamageScaling=0.700000 } |
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