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XWeapons.DamTypeLinkShaft


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class DamTypeLinkShaft extends WeaponDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.LinkGun'
     DeathString="%o was carved up by %k's green shaft."
     FemaleSuicide="%o shafted herself."
     MaleSuicide="%o shafted himself."
     bDetonatesGoop=Wahr
     bSkeletize=Wahr
     bCausesBlood=Falsch
     bLeaveBodyEffect=Wahr
     DamageOverlayMaterial=Shader'XGameShaders.PlayerShaders.LinkHit'
     DamageOverlayTime=0.500000
}

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Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:46.093 - Created with UnCodeX