Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XWeapons.DamTypeRocket


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
00021
00022
00023
00024
00025
00026
00027
00028
class DamTypeRocket extends WeaponDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictimHealth )
{
    HitEffects[0] = class'HitSmoke';

    if( VictimHealth <= 0 )
        HitEffects[1] = class'HitFlameBig';
    else if ( FRand() < 0.8 )
        HitEffects[1] = class'HitFlame';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.RocketLauncher'
     DeathString="%o rode %k's rocket into oblivion."
     FemaleSuicide="%o fired her rocket prematurely."
     MaleSuicide="%o fired his rocket prematurely."
     bDetonatesGoop=Wahr
     bDelayedDamage=Wahr
     bThrowRagdoll=Wahr
     bFlaming=Wahr
     GibPerterbation=0.150000
     KDamageImpulse=20000.000000
     VehicleMomentumScaling=1.300000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:46.156 - Created with UnCodeX