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class DamTypeShieldImpact extends WeaponDamageType abstract; defaultproperties { WeaponClass=Class'XWeapons.ShieldGun' DeathString="%o was pulverized by %k's shield gun." FemaleSuicide="%o threw her weight around once too often." MaleSuicide="%o threw his weight around once too often." bDetonatesGoop=Wahr bKUseOwnDeathVel=Wahr KDeathVel=450.000000 KDeathUpKick=300.000000 VehicleMomentumScaling=0.300000 } |
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