Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XWeapons.DamTypeShockBall


00001
00002
00003
00004
00005
00006
00007
00008
00009
00010
00011
00012
00013
00014
00015
00016
00017
00018
00019
00020
class DamTypeShockBall extends WeaponDamageType
    abstract;

static function GetHitEffects(out class<xEmitter> HitEffects[4], int VictemHealth )
{
    HitEffects[0] = class'HitSmoke';
}

defaultproperties
{
     WeaponClass=Class'XWeapons.ShockRifle'
     DeathString="%o was wasted by %k's shock core."
     FemaleSuicide="%o snuffed herself with the shock core."
     MaleSuicide="%o snuffed himself with the shock core."
     bDetonatesGoop=Wahr
     bDelayedDamage=Wahr
     DamageOverlayMaterial=Shader'UT2004Weapons.Shaders.ShockHitShader'
     DamageOverlayTime=0.800000
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:46.171 - Created with UnCodeX