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//============================================================================= // NoSuperWeapon - removes Redeemer and Painter //============================================================================= class MutNoSuperWeapon extends Mutator; function bool CheckReplacement( Actor Other, out byte bSuperRelevant ) { bSuperRelevant = 0; if ( xWeaponBase(Other) != None ) { if ( xWeaponBase(Other).WeaponType == class'Painter' ) xWeaponBase(Other).WeaponType = class'SniperRifle'; else if ( xWeaponBase(Other).WeaponType == class'Redeemer' ) xWeaponBase(Other).WeaponType = class'RocketLauncher'; else return true; } else if ( WeaponPickup(Other) != None ) { if ( string(Other.Class) == "xWeapons.PainterPickup" ) ReplaceWith( Other, "xWeapons.SniperRiflePickup"); else if ( string(Other.Class) == "xWeapons.RedeemerPickup" ) ReplaceWith( Other, "xWeapons.RocketLauncherPickup"); else return true; } else return true; return false; } defaultproperties { GroupName="SuperWeapon" FriendlyName="No SuperWeapons" Description="SuperWeapon pickups are removed from the map." } |
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