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class NewLightningBolt extends xEmitter; simulated function PostBeginPlay() { Super.PostBeginPlay(); MakeNoise(0.5); PlaySound(Sound'WeaponSounds.LightningGun.LightningGunImpact', SLOT_Misc,,,,,false); } simulated function PostNetBeginPlay() { local xWeaponAttachment Attachment; local vector X,Y,Z; if ( (xPawn(Instigator) != None) && !Instigator.IsFirstPerson() ) { Attachment = xPawn(Instigator).WeaponAttachment; if ( (Attachment != None) && (Level.TimeSeconds - Attachment.LastRenderTime < 0.1) ) { GetAxes(Attachment.Rotation,X,Y,Z); SetLocation(Attachment.Location -40*X -10*Z); } } } defaultproperties { mParticleType=PT_Branch mRegen=Falsch mStartParticles=30 mMaxParticles=30 mLifeRange(0)=0.500000 mLifeRange(1)=0.500000 mPosDev=(X=5.000000,Y=5.000000,Z=5.000000) mSpawnVecB=(X=40.000000,Y=40.000000,Z=10.000000) mSizeRange(0)=30.000000 mSizeRange(1)=30.000000 blockOnNet=Wahr bReplicateInstigator=Wahr bReplicateMovement=Falsch bSkipActorPropertyReplication=Wahr RemoteRole=ROLE_DumbProxy NetPriority=3.000000 Skins(0)=Texture'XEffects.Skins.LightningBoltT' Style=STY_Additive } |
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