XGame.xWeaponAttachment
- Extends
- WeaponAttachment
Core.Object
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+-- Engine.Actor
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+-- Engine.InventoryAttachment
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+-- Engine.WeaponAttachment
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+-- XGame.xWeaponAttachment
Direct Known Subclasses:
AssaultAttachment, BallAttachment, BioAttachment, ClassicSniperAttachment, FlakAttachment, LinkAttachment, MinigunAttachment, ONSAVRiLAttachment, ONSGrenadeAttachment, ONSMineLayerAttachment, PainterAttachment, RedeemerAttachment, RocketAttachment, ShieldAttachment, ShockAttachment, SniperAttachment, TransAttachment, WA_Sentinel, WA_SpaceFighter, WA_Turret_IonCannon, WA_Turret_Minigun
xWeaponAttachment
simulated function GetHitInfo ( )
simulated function Vector GetTipLocation ( )
simulated function Hide ( bool NewbHidden )
simulated function PostNetBeginPlay ( )
simulated event ThirdPersonEffects ( )
simulated function Timer ( )
simulated function WeaponLight ( )
defaultproperties
{
DrawScale=0.400000
}
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Creation time: Mo 16.4.2007 11:20:38.140 - Created with
UnCodeX