| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.InventoryAttachment
|
+-- Engine.WeaponAttachment
|
+-- XGame.xWeaponAttachment
|
+-- XWeapons.FlakAttachment
| Variables Summary | |
|---|---|
| xEmitter | mMuzFlash3rd |
| class<FlakMuzFlash3rd> | mMuzFlashClass |
| Inherited Variables from XGame.xWeaponAttachment |
|---|
| bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
| Inherited Variables from Engine.WeaponAttachment |
|---|
| bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
| Functions Summary | ||
|---|---|---|
![]() | Destroyed () | |
![]() | ThirdPersonEffects () | |
| Inherited Functions from XGame.xWeaponAttachment |
|---|
| GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
| Inherited Functions from Engine.WeaponAttachment |
|---|
| CheckForSplash, ThirdPersonEffects, UpdateHit |
| Variables Detail |
|---|
| Functions Detail |
|---|
Destroyed Source code
ThirdPersonEffects Source code| Defaultproperties |
|---|
defaultproperties { mMuzFlashClass=Class'XEffects.FlakMuzFlash3rd' bHeavy=Wahr LightType=LT_Steady LightEffect=LE_NonIncidence LightHue=30 LightSaturation=150 LightBrightness=255.000000 LightRadius=4.000000 Mesh=SkeletalMesh'Weapons.Flak_3rd' } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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