Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.xVoicePack

Extends
TeamVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack

Direct Known Subclasses:

AlienFemaleVoice, AlienMaleVoice, JuggFemaleVoice, JuggMaleVoice, MercFemaleVoice, MercMaleVoice, NightFemaleVoice, NightMaleVoice, RobotVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
EVoiceGenderVoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]
Inherited Variables from Engine.VoicePack
VoicePackDescription, VoicePackName

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
functionbyte GetMessageIndex (name PhraseName)
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender
Inherited Functions from Engine.VoicePack
ClientInitialize, GetMessageIndex, PickRandomTauntFor, PlayerSpeech


Variables Detail

VoiceGender Source code

var EVoiceGender VoiceGender;


Functions Detail

GetMessageIndex Source code

static function byte GetMessageIndex ( name PhraseName )


Defaultproperties

defaultproperties
{
     AckString(0)="Affirmative"
     AckString(1)="Got It"
     AckString(2)="I'm On It"
     AckString(3)="Roger"
     numAcks=4
     FFireString(0)="I'm On Your Team!"
     FFireString(1)="I'm On Your Team, Idiot!"
     FFireString(2)="Same Team!"
     FFireAbbrev(1)="Your Team, Idiot!"
     numFFires=3
     TauntString(0)="And Stay Down"
     TauntString(1)="Anyone Else Want Some?"
     TauntString(2)="Boom!"
     TauntString(3)="BURN Baby"
     TauntString(4)="Die Bitch"
     TauntString(5)="Eat THAT"
     TauntString(6)="You Fight Like Nali"
     TauntString(7)="Is That Your Best?"
     TauntString(8)="Kiss My Ass"
     TauntString(9)="Loser"
     TauntString(10)="MY House"
     TauntString(11)="Next!"
     TauntString(12)="Oh YEAH!"
     TauntString(13)="Ownage"
     TauntString(14)="Seeya"
     TauntString(15)="That HAD To Hurt"
     TauntString(16)="Useless"
     TauntString(17)="You Play Like A Girl"
     TauntString(18)="You Be Dead"
     TauntString(19)="You Like That?"
     TauntString(20)="You Whore"
     numTaunts=21
     MatureTaunt(4)=1
     MatureTaunt(8)=1
     MatureTaunt(20)=1
     HumanOnlyTaunt(6)=1
     HumanOnlyTaunt(17)=1
     OrderString(0)="Defend the base"
     OrderString(1)="Hold this position"
     OrderString(2)="Assault the base"
     OrderString(3)="Cover me"
     OrderString(4)="Search and destroy"
     OrderString(10)="Take their flag"
     OrderString(11)="Defend the flag"
     OrderString(12)="Attack Alpha"
     OrderString(13)="Attack Bravo"
     OrderString(14)="Get the ball"
     OrderAbbrev(0)="Defend"
     OrderAbbrev(2)="Attack"
     OtherString(0)="Base is undefended!"
     OtherString(1)="Somebody get our flag back!"
     OtherString(2)="I've got the flag"
     OtherString(3)="I've got your back"
     OtherString(4)="I'm hit!"
     OtherString(5)="Man down!"
     OtherString(6)="I'm all alone here %l"
     OtherString(7)="Negative!"
     OtherString(8)="I've got our flag"
     OtherString(9)="I'm in position %l"
     OtherString(10)="I'm going in!"
     OtherString(11)="Area is secure"
     OtherString(12)="Enemy flag carrier is %l"
     OtherString(13)="I need some backup %l"
     OtherString(14)="Incoming!"
     OtherString(15)="Enemy ball carrier is %l"
     OtherString(16)="Alpha secure!"
     OtherString(17)="Bravo secure!"
     OtherString(18)="Attack Alpha"
     OtherString(19)="Attack Bravo"
     OtherString(20)="The base is under attack %l"
     OtherString(21)="We're being overrun %l!"
     OtherString(22)="Under heavy attack %l"
     OtherString(23)="Defend point Alpha"
     OtherString(24)="Defend point Bravo"
     OtherString(25)="Get The Ball"
     OtherString(26)="I'm on defense"
     OtherString(27)="I'm on offense"
     OtherString(28)="Take point Alpha"
     OtherString(29)="Take point Bravo"
     OtherString(30)="Medic"
     OtherString(31)="Nice"
     OtherAbbrev(1)="Get our flag!"
     OtherAbbrev(2)="Got the flag"
     OtherAbbrev(3)="Got your back"
     OtherAbbrev(6)="All alone!"
     OtherAbbrev(8)="Got our flag"
     OtherAbbrev(9)="In position"
     OtherAbbrev(12)="Enemy flag carrier"
     OtherAbbrev(13)="Need backup"
     OtherAbbrev(15)="Enemy ball carrier"
     OtherAbbrev(20)="Base under attack"
     OtherAbbrev(21)="Being overrun"
     OtherAbbrev(22)="Under heavy attack"
     OtherDelayed(10)=1
     DisplayOtherMessage(9)=1
     DisplayOtherMessage(12)=1
     DisplayOtherMessage(15)=1
     DisplayOtherMessage(20)=1
     DisplayOtherMessage(21)=1
     DisplayOtherMessage(22)=1
     OtherMesgGroup(0)="CTFGame"
     OtherMesgGroup(1)="CTFGame"
     OtherMesgGroup(2)="CTFGame"
     OtherMesgGroup(8)="CTFGame"
     OtherMesgGroup(12)="CTFGame"
     OtherMesgGroup(15)="BombingRun"
     OtherMesgGroup(16)="DoubleDom"
     OtherMesgGroup(17)="DoubleDom"
     OtherMesgGroup(18)="DoubleDom"
     OtherMesgGroup(19)="DoubleDom"
     OtherMesgGroup(20)="CTFGame"
     OtherMesgGroup(23)="DoubleDom"
     OtherMesgGroup(24)="DoubleDom"
     OtherMesgGroup(25)="BombingRun"
     OtherMesgGroup(28)="DoubleDom"
     OtherMesgGroup(29)="DoubleDom"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:38.109 - Created with UnCodeX