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XGame.MercMaleVoice

Extends
xVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack
               |   
               +-- XGame.MercMaleVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
Inherited Variables from XGame.xVoicePack
VoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
Inherited Functions from XGame.xVoicePack
GetMessageIndex
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender


Defaultproperties

defaultproperties
{
     VoiceGender=VG_Male
     NameSound(0)=Sound'TauntPack.MM_redleader'
     NameSound(1)=Sound'TauntPack.MM_blueleader'
     AckSound(0)=Sound'TauntPack.mm_affirmative'
     AckSound(1)=Sound'TauntPack.mm_got_it'
     AckSound(2)=Sound'TauntPack.mm_im_on_it'
     AckSound(3)=Sound'TauntPack.mm_roger'
     FFireSound(0)=Sound'TauntPack.mm_im_on_your_team'
     FFireSound(1)=Sound'TauntPack.mm_im_on_your_team_idiot'
     FFireSound(2)=Sound'TauntPack.mm_same_team'
     TauntSound(0)=Sound'TauntPack.mm_and_stay_down'
     TauntSound(1)=Sound'TauntPack.MM_anyoneelsewantsome'
     TauntSound(2)=Sound'TauntPack.MM_boom'
     TauntSound(3)=Sound'TauntPack.MM_burnbaby'
     TauntSound(4)=Sound'TauntPack.MM_diebitch'
     TauntSound(5)=Sound'TauntPack.MM_eatthat'
     TauntSound(6)=Sound'TauntPack.MM_fightlikenali'
     TauntSound(7)=Sound'TauntPack.MM_isthatyourbest'
     TauntSound(8)=Sound'TauntPack.MM_kissmyass'
     TauntSound(9)=Sound'TauntPack.MM_loser'
     TauntSound(10)=Sound'TauntPack.MM_myhouse'
     TauntSound(11)=Sound'TauntPack.MM_next'
     TauntSound(12)=Sound'TauntPack.MM_ohyeah'
     TauntSound(13)=Sound'TauntPack.MM_ownage'
     TauntSound(14)=Sound'TauntPack.MM_seeya'
     TauntSound(15)=Sound'TauntPack.MM_that_had_to_hurt'
     TauntSound(16)=Sound'TauntPack.MM_useless'
     TauntSound(17)=Sound'TauntPack.MM_you_play_like_a_girl'
     TauntSound(18)=Sound'TauntPack.MM_youbedead'
     TauntSound(19)=Sound'TauntPack.MM_youlikethat'
     TauntSound(20)=Sound'TauntPack.MM_youwhore'
     TauntSound(21)=Sound'TauntPack.mm_duck_faster_next_time'
     TauntSound(22)=Sound'TauntPack.mm_hold_still_dammit'
     TauntSound(23)=Sound'TauntPack.mm_holy_shit'
     TauntSound(24)=Sound'TauntPack.mm_just_hold_still_and_ill_make_it_quick'
     TauntSound(25)=Sound'TauntPack.mm_kill_em_all'
     TauntSound(26)=Sound'TauntPack.mm_nailed_him'
     TauntSound(27)=Sound'TauntPack.mm_not_even_close'
     TauntSound(28)=Sound'TauntPack.mm_step_aside'
     TauntSound(29)=Sound'TauntPack.mm_suck_on_this'
     TauntSound(30)=Sound'TauntPack.mm_try_turning_the_safety_off'
     TauntSound(31)=Sound'TauntPack.mm_you_die_too_easily'
     TauntString(21)="Duck Faster Next Time"
     TauntString(22)="Hold Still Dammit"
     TauntString(23)="Holy Shit"
     TauntString(24)="Just Hold Still And I'll Make It Quick"
     TauntString(25)="Kill Em All"
     TauntString(26)="Nailed Him"
     TauntString(27)="Not Even Close"
     TauntString(28)="Step Aside"
     TauntString(29)="Suck On This"
     TauntString(30)="Try Turning The Safety Off"
     TauntString(31)="You Die Too Easily"
     TauntAbbrev(24)="Just Hold Still"
     numTaunts=32
     MatureTaunt(23)=1
     OrderSound(0)=Sound'TauntPack.mm_defend_the_base'
     OrderSound(1)=Sound'TauntPack.MM_holdthisposition'
     OrderSound(2)=Sound'TauntPack.mm_attack_their_base'
     OrderSound(3)=Sound'TauntPack.mm_cover_me'
     OrderSound(4)=Sound'TauntPack.MM_searchanddestroy'
     OrderSound(10)=Sound'TauntPack.MM_take_their_flag'
     OrderSound(11)=Sound'TauntPack.mm_defend_the_flag'
     OrderSound(12)=Sound'TauntPack.MM_attackalpha'
     OrderSound(13)=Sound'TauntPack.MM_attackbravo'
     OrderSound(14)=Sound'TauntPack.MM_gettheball'
     OtherSound(0)=Sound'TauntPack.mm_base_is_undefended'
     OtherSound(1)=Sound'TauntPack.mm_get_our_flag_back'
     OtherSound(2)=Sound'TauntPack.MM_igottheflag'
     OtherSound(3)=Sound'TauntPack.mm_ive_got_your_back'
     OtherSound(4)=Sound'TauntPack.mm_im_hit'
     OtherSound(5)=Sound'TauntPack.mm_man_down'
     OtherSound(6)=Sound'TauntPack.mm_im_all_alone_here'
     OtherSound(7)=Sound'TauntPack.mm_negative'
     OtherSound(8)=Sound'TauntPack.mm_got_it'
     OtherSound(9)=Sound'TauntPack.mm_in_position'
     OtherSound(10)=Sound'TauntPack.mm_im_going_in'
     OtherSound(11)=Sound'TauntPack.mm_area_secure'
     OtherSound(12)=Sound'TauntPack.mm_enemy_flag_carrier_is_here'
     OtherSound(13)=Sound'TauntPack.mm_i_need_backup'
     OtherSound(14)=Sound'TauntPack.mm_incoming'
     OtherSound(15)=Sound'TauntPack.mm_ball_carrier_is_here'
     OtherSound(16)=Sound'TauntPack.mm_point_alpha_secure'
     OtherSound(17)=Sound'TauntPack.mm_point_bravo_secure'
     OtherSound(18)=Sound'TauntPack.MM_attackalpha'
     OtherSound(19)=Sound'TauntPack.MM_attackbravo'
     OtherSound(20)=Sound'TauntPack.mm_the_base_is_under_attack'
     OtherSound(21)=Sound'TauntPack.mm_were_being_overrun'
     OtherSound(22)=Sound'TauntPack.mm_under_heavy_attack'
     OtherSound(23)=Sound'TauntPack.mm_defend_point_alpha'
     OtherSound(24)=Sound'TauntPack.mm_defend_point_bravo'
     OtherSound(25)=Sound'TauntPack.MM_gettheball'
     OtherSound(26)=Sound'TauntPack.mm_im_on_defense'
     OtherSound(27)=Sound'TauntPack.mm_im_on_offense'
     OtherSound(28)=Sound'TauntPack.mm_take_point_alpha'
     OtherSound(29)=Sound'TauntPack.mm_take_point_bravo'
     OtherSound(30)=Sound'TauntPack.MM_medic'
     OtherSound(31)=Sound'TauntPack.MM_nice'
     OtherSound(32)=Sound'TauntPack.mm_not_bad'
     OtherString(32)="Not Bad"
     DeathPhrases(0)=Sound'TauntPack.MM_medic'
     DeathPhrases(1)=Sound'TauntPack.MM_nice'
     DeathPhrases(2)=Sound'TauntPack.mm_not_bad'
     NumDeathPhrases=3
     VoicePackName="Male Mercenary"
}

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Creation time: Mo 16.4.2007 11:20:24.406 - Created with UnCodeX