defaultproperties
{
VoiceGender=VG_Female
NameSound(0)=Sound'TauntPack.FM_redleader'
NameSound(1)=Sound'TauntPack.FM_blueleader'
AckSound(0)=Sound'TauntPack.fm_affirmative'
AckSound(1)=Sound'TauntPack.fm_got_it'
AckSound(2)=Sound'TauntPack.fm_im_on_it'
AckSound(3)=Sound'TauntPack.fm_roger'
FFireSound(0)=Sound'TauntPack.fm_im_on_your_team'
FFireSound(1)=Sound'TauntPack.fm_im_on_your_team_idiot'
FFireSound(2)=Sound'TauntPack.fm_same_team'
TauntSound(0)=Sound'TauntPack.FM_and_stay_down'
TauntSound(1)=Sound'TauntPack.FM_anyoneelsewantsome'
TauntSound(2)=Sound'TauntPack.FM_boom'
TauntSound(3)=Sound'TauntPack.FM_burnbaby'
TauntSound(4)=Sound'TauntPack.FM_diebitch'
TauntSound(5)=Sound'TauntPack.FM_eatthat'
TauntSound(6)=Sound'TauntPack.FM_fightlikenali'
TauntSound(7)=Sound'TauntPack.FM_isthatyourbest'
TauntSound(8)=Sound'TauntPack.FM_kissmyass'
TauntSound(9)=Sound'TauntPack.FM_loser'
TauntSound(10)=Sound'TauntPack.FM_myhouse'
TauntSound(11)=Sound'TauntPack.FM_next'
TauntSound(12)=Sound'TauntPack.FM_ohyeah'
TauntSound(13)=Sound'TauntPack.FM_ownage'
TauntSound(14)=Sound'TauntPack.FM_seeya'
TauntSound(15)=Sound'TauntPack.FM_that_had_to_hurt'
TauntSound(16)=Sound'TauntPack.FM_useless'
TauntSound(17)=Sound'TauntPack.FM_you_play_like_a_girl'
TauntSound(18)=Sound'TauntPack.FM_youbedead'
TauntSound(19)=Sound'TauntPack.FM_youlikethat'
TauntSound(20)=Sound'TauntPack.FM_youwhore'
TauntSound(21)=Sound'TauntPack.fm_duck_faster_next_time'
TauntSound(22)=Sound'TauntPack.fm_hold_still_dammit'
TauntSound(23)=Sound'TauntPack.fm_holy_shit'
TauntSound(24)=Sound'TauntPack.fm_just_hold_still_and_ill_make_it_quick'
TauntSound(25)=Sound'TauntPack.fm_kill_em_all'
TauntSound(26)=Sound'TauntPack.fm_nailed_him'
TauntSound(27)=Sound'TauntPack.fm_not_even_close'
TauntSound(28)=Sound'TauntPack.fm_step_aside'
TauntSound(29)=Sound'TauntPack.fm_suck_on_this'
TauntSound(30)=Sound'TauntPack.fm_try_turning_the_safety_off'
TauntString(21)="Duck Faster Next Time"
TauntString(22)="Hold Still Dammit"
TauntString(23)="Holy Shit"
TauntString(24)="Just Hold Still And I'll Make It Quick"
TauntString(25)="Kill Em All"
TauntString(26)="Nailed Him"
TauntString(27)="Not Even Close"
TauntString(28)="Step Aside"
TauntString(29)="Suck On This"
TauntString(30)="Try Turning The Safety Off"
TauntAbbrev(24)="Just Hold Still"
numTaunts=31
MatureTaunt(23)=1
OrderSound(0)=Sound'TauntPack.fm_defend_the_base'
OrderSound(1)=Sound'TauntPack.FM_holdthisposition'
OrderSound(2)=Sound'TauntPack.fm_attack_their_base'
OrderSound(3)=Sound'TauntPack.fm_cover_me'
OrderSound(4)=Sound'TauntPack.FM_searchanddestroy'
OrderSound(10)=Sound'TauntPack.FM_take_their_flag'
OrderSound(11)=Sound'TauntPack.fm_defend_the_flag'
OrderSound(12)=Sound'TauntPack.FM_attackalpha'
OrderSound(13)=Sound'TauntPack.FM_attackbravo'
OrderSound(14)=Sound'TauntPack.FM_gettheball'
OtherSound(0)=Sound'TauntPack.fm_base_is_undefended'
OtherSound(1)=Sound'TauntPack.fm_get_our_flag_back'
OtherSound(2)=Sound'TauntPack.FM_igottheflag'
OtherSound(3)=Sound'TauntPack.fm_ive_got_your_back'
OtherSound(4)=Sound'TauntPack.fm_im_hit'
OtherSound(5)=Sound'TauntPack.fm_man_down'
OtherSound(6)=Sound'TauntPack.fm_im_all_alone_here'
OtherSound(7)=Sound'TauntPack.fm_negative'
OtherSound(8)=Sound'TauntPack.fm_got_it'
OtherSound(9)=Sound'TauntPack.fm_in_position'
OtherSound(10)=Sound'TauntPack.fm_im_going_in'
OtherSound(11)=Sound'TauntPack.fm_area_secure'
OtherSound(12)=Sound'TauntPack.fm_enemy_flag_carrier_is_here'
OtherSound(13)=Sound'TauntPack.fm_i_need_backup'
OtherSound(14)=Sound'TauntPack.fm_incoming'
OtherSound(15)=Sound'TauntPack.fm_ball_carrier_is_here'
OtherSound(16)=Sound'TauntPack.fm_point_alpha_secure'
OtherSound(17)=Sound'TauntPack.fm_point_bravo_secure'
OtherSound(18)=Sound'TauntPack.FM_attackalpha'
OtherSound(19)=Sound'TauntPack.FM_attackbravo'
OtherSound(20)=Sound'TauntPack.fm_the_base_is_under_attack'
OtherSound(21)=Sound'TauntPack.fm_were_being_overrun'
OtherSound(22)=Sound'TauntPack.fm_under_heavy_attack'
OtherSound(23)=Sound'TauntPack.fm_defend_point_alpha'
OtherSound(24)=Sound'TauntPack.fm_defend_point_bravo'
OtherSound(25)=Sound'TauntPack.FM_gettheball'
OtherSound(26)=Sound'TauntPack.fm_im_on_defense'
OtherSound(27)=Sound'TauntPack.fm_im_on_offense'
OtherSound(28)=Sound'TauntPack.fm_take_point_alpha'
OtherSound(29)=Sound'TauntPack.fm_take_point_bravo'
OtherSound(30)=Sound'TauntPack.FM_medic'
OtherSound(31)=Sound'TauntPack.FM_nice'
OtherSound(32)=Sound'TauntPack.fm_not_bad'
OtherString(32)="Not Bad"
DeathPhrases(0)=Sound'TauntPack.FM_medic'
DeathPhrases(1)=Sound'TauntPack.FM_nice'
DeathPhrases(2)=Sound'TauntPack.fm_not_bad'
NumDeathPhrases=3
VoicePackName="Female Mercenary"
}
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