defaultproperties
{
VoiceGender=VG_Female
NameSound(0)=Sound'TauntPack.FN_redleader'
NameSound(1)=Sound'TauntPack.FN_blueleader'
AckSound(0)=Sound'TauntPack.fn_affirmative'
AckSound(1)=Sound'TauntPack.fn_got_it'
AckSound(2)=Sound'TauntPack.fn_im_on_it'
AckSound(3)=Sound'TauntPack.fn_roger'
FFireSound(0)=Sound'TauntPack.fn_im_on_your_team'
FFireSound(1)=Sound'TauntPack.fn_im_on_your_team_idiot'
FFireSound(2)=Sound'TauntPack.fn_same_team'
TauntSound(0)=Sound'TauntPack.FN_and_stay_down'
TauntSound(1)=Sound'TauntPack.FN_anyoneelsewantsome'
TauntSound(2)=Sound'TauntPack.FN_boom'
TauntSound(3)=Sound'TauntPack.FN_burnbaby'
TauntSound(4)=Sound'TauntPack.FN_diebitch'
TauntSound(5)=Sound'TauntPack.FN_eatthat'
TauntSound(6)=Sound'TauntPack.FN_fightlikenali'
TauntSound(7)=Sound'TauntPack.FN_isthatyourbest'
TauntSound(8)=Sound'TauntPack.FN_kissmyass'
TauntSound(9)=Sound'TauntPack.FN_loser'
TauntSound(10)=Sound'TauntPack.FN_myhouse'
TauntSound(11)=Sound'TauntPack.FN_next'
TauntSound(12)=Sound'TauntPack.FN_ohyeah'
TauntSound(13)=Sound'TauntPack.FN_ownage'
TauntSound(14)=Sound'TauntPack.FN_seeya'
TauntSound(15)=Sound'TauntPack.FN_that_had_to_hurt'
TauntSound(16)=Sound'TauntPack.FN_useless'
TauntSound(17)=Sound'TauntPack.FN_you_play_like_a_girl'
TauntSound(18)=Sound'TauntPack.FN_youbedead'
TauntSound(19)=Sound'TauntPack.FN_youlikethat'
TauntSound(20)=Sound'TauntPack.FN_youwhore'
TauntSound(21)=Sound'TauntPack.FN_blowme'
TauntSound(22)=Sound'TauntPack.FN_camper'
TauntSound(23)=Sound'TauntPack.FN_douchebag'
TauntSound(24)=Sound'TauntPack.FN_spammer'
TauntSound(25)=Sound'TauntPack.FN_sucker'
TauntSound(26)=Sound'TauntPack.FN_talktothehand'
TauntSound(27)=Sound'TauntPack.FN_youdick'
TauntString(21)="Blow me"
TauntString(22)="Camper!"
TauntString(23)="Douche bag!"
TauntString(24)="Spammer!"
TauntString(25)="Sucker"
TauntString(26)="Talk to the hand"
TauntString(27)="You dick!"
numTaunts=28
MatureTaunt(21)=1
MatureTaunt(23)=1
MatureTaunt(27)=1
HumanOnlyTaunt(22)=1
HumanOnlyTaunt(24)=1
HumanOnlyTaunt(26)=1
OrderSound(0)=Sound'TauntPack.fn_defend_the_base'
OrderSound(1)=Sound'TauntPack.FN_holdthisposition'
OrderSound(2)=Sound'TauntPack.fn_attack_their_base'
OrderSound(3)=Sound'TauntPack.fn_cover_me'
OrderSound(4)=Sound'TauntPack.FN_searchanddestroy'
OrderSound(10)=Sound'TauntPack.FN_take_their_flag'
OrderSound(11)=Sound'TauntPack.fn_defend_the_flag'
OrderSound(12)=Sound'TauntPack.FN_attackalpha'
OrderSound(13)=Sound'TauntPack.FN_attackbravo'
OrderSound(14)=Sound'TauntPack.FN_gettheball'
OtherSound(0)=Sound'TauntPack.fn_base_is_undefended'
OtherSound(1)=Sound'TauntPack.fn_get_our_flag_back'
OtherSound(2)=Sound'TauntPack.FN_igottheflag'
OtherSound(3)=Sound'TauntPack.fn_ive_got_your_back'
OtherSound(4)=Sound'TauntPack.fn_im_hit'
OtherSound(5)=Sound'TauntPack.fn_man_down'
OtherSound(6)=Sound'TauntPack.fn_im_all_alone_here'
OtherSound(7)=Sound'TauntPack.fn_negative'
OtherSound(8)=Sound'TauntPack.fn_got_it'
OtherSound(9)=Sound'TauntPack.fn_in_position'
OtherSound(10)=Sound'TauntPack.fn_im_going_in'
OtherSound(11)=Sound'TauntPack.fn_area_secure'
OtherSound(12)=Sound'TauntPack.fn_enemy_flag_carrier_is_here'
OtherSound(13)=Sound'TauntPack.fn_i_need_backup'
OtherSound(14)=Sound'TauntPack.fn_incoming'
OtherSound(15)=Sound'TauntPack.fn_ball_carrier_is_here'
OtherSound(16)=Sound'TauntPack.fn_point_alpha_secure'
OtherSound(17)=Sound'TauntPack.fn_point_bravo_secure'
OtherSound(18)=Sound'TauntPack.FN_attackalpha'
OtherSound(19)=Sound'TauntPack.FN_attackbravo'
OtherSound(20)=Sound'TauntPack.fn_the_base_is_under_attack'
OtherSound(21)=Sound'TauntPack.fn_were_being_overrun'
OtherSound(22)=Sound'TauntPack.fn_under_heavy_attack'
OtherSound(23)=Sound'TauntPack.fn_defend_point_alpha'
OtherSound(24)=Sound'TauntPack.fn_defend_point_bravo'
OtherSound(25)=Sound'TauntPack.FN_gettheball'
OtherSound(26)=Sound'TauntPack.fn_im_on_defense'
OtherSound(27)=Sound'TauntPack.fn_im_on_offense'
OtherSound(28)=Sound'TauntPack.fn_take_point_alpha'
OtherSound(29)=Sound'TauntPack.fn_take_point_bravo'
OtherSound(30)=Sound'TauntPack.FN_medic'
OtherSound(31)=Sound'TauntPack.FN_nice'
DeathPhrases(0)=Sound'TauntPack.FN_medic'
DeathPhrases(1)=Sound'TauntPack.FN_nice'
NumDeathPhrases=4
VoicePackName="Female Alien"
}
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