Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames

XGame.RobotVoice

Extends
xVoicePack

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Info
      |   
      +-- Engine.VoicePack
         |   
         +-- UnrealGame.TeamVoicePack
            |   
            +-- XGame.xVoicePack
               |   
               +-- XGame.RobotVoice

Direct Known Subclasses:

FemRobotVoice

Constants Summary
Inherited Contants from UnrealGame.TeamVoicePack
MAXACK, MAXFIRE, MAXORDER, MAXOTHER, MAXPHRASE, MAXTAUNT

Variables Summary
Inherited Variables from XGame.xVoicePack
VoiceGender
Inherited Variables from UnrealGame.TeamVoicePack
AckAbbrev[MAXACK], AckAnim[MAXACK], AckSound[MAXACK], AckString[MAXACK], bDisplayNextMessage, bDisplayPortrait, bForceMessageSound, bShowMessageText, CommaText, DeathPhrases[MAXPHRASE], DelayedSender, DisplayMessage[MAXPHRASE], DisplayOtherMessage[MAXOTHER], DisplayString, FFireAbbrev[MAXFIRE], FFireAnim[MAXFIRE], FFireSound[MAXFIRE], FFireString[MAXFIRE], HiddenPhrases, HiddenString, HumanOnlyDeathPhrase[MAXPHRASE], HumanOnlyTaunt[MAXTAUNT], LeaderSign[4], MatureTaunt[MAXTAUNT], MessageAnim, MessageString, NameSound[4], numAcks, NumDeathPhrases, numFFires, numTaunts, OrderAbbrev[MAXORDER], OrderAnim[MAXORDER], OrderSound[MAXORDER], OrderString[MAXORDER], OtherAbbrev[MAXOTHER], OtherAnim[MAXOTHER], OtherDelayed[MAXOTHER], OtherMesgGroup[MAXOTHER], OtherSound[MAXOTHER], OtherString[MAXOTHER], PhraseNum, PhraseString[MAXPHRASE], Phrase[MAXPHRASE], Pitch, PortraitPRI, TauntAbbrev[MAXTAUNT], TauntAnim[MAXTAUNT], TauntSound[MAXTAUNT], TauntString[MAXTAUNT]

Enumerations Summary
Inherited Enumerations from UnrealGame.TeamVoicePack
EVoiceGender

Functions Summary
Inherited Functions from XGame.xVoicePack
GetMessageIndex
Inherited Functions from UnrealGame.TeamVoicePack
BotInitialize, ClientInitialize, ClientParseChatPercVar, ClientParseMessageString, GetAckString, GetAllAcks, GetAllFFire, GetAllOrder, GetAllOther, GetAllTaunt, GetCallSign, GetFFireString, GetOrderString, GetOtherString, GetTauntString, OrderToIndex, PickCustomTauntFor, PickRandomTauntFor, PlayDeathPhrase, PlayerSpeech, SetAckMessage, SetClientAckMessage, SetClientFFireMessage, SetClientHiddenMessage, SetClientOrderMessage, SetClientOtherMessage, SetClientTauntMessage, SetFFireMessage, SetOrderMessage, SetOtherMessage, SetTauntMessage, Timer, VoiceMatchesGender


Defaultproperties

defaultproperties
{
     NameSound(0)=Sound'TauntPack.R_redleader'
     NameSound(1)=Sound'TauntPack.R_blueleader'
     AckSound(0)=Sound'TauntPack.r_affirmative'
     AckSound(1)=Sound'TauntPack.r_got_it'
     AckSound(2)=Sound'TauntPack.r_im_on_it'
     AckSound(3)=Sound'TauntPack.r_roger'
     FFireSound(0)=Sound'TauntPack.r_im_on_your_team'
     FFireSound(1)=Sound'TauntPack.r_im_on_your_team_idiot'
     FFireSound(2)=Sound'TauntPack.r_same_team'
     TauntSound(0)=Sound'TauntPack.R_and_stay_down'
     TauntSound(1)=Sound'TauntPack.R_anyoneelsewantsome'
     TauntSound(2)=Sound'TauntPack.R_boom'
     TauntSound(3)=Sound'TauntPack.R_burnbaby'
     TauntSound(4)=Sound'TauntPack.R_diebitch'
     TauntSound(5)=Sound'TauntPack.R_eatthat'
     TauntSound(6)=Sound'TauntPack.R_fightlikenali'
     TauntSound(7)=Sound'TauntPack.R_isthatyourbest'
     TauntSound(8)=Sound'TauntPack.R_kissmyass'
     TauntSound(9)=Sound'TauntPack.R_loser'
     TauntSound(10)=Sound'TauntPack.R_myhouse'
     TauntSound(11)=Sound'TauntPack.R_next'
     TauntSound(12)=Sound'TauntPack.R_ohyeah'
     TauntSound(13)=Sound'TauntPack.R_ownage'
     TauntSound(14)=Sound'TauntPack.R_seeya'
     TauntSound(15)=Sound'TauntPack.R_that_had_to_hurt'
     TauntSound(16)=Sound'TauntPack.R_useless'
     TauntSound(17)=Sound'TauntPack.R_you_play_like_a_girl'
     TauntSound(18)=Sound'TauntPack.R_youbedead'
     TauntSound(19)=Sound'TauntPack.R_youlikethat'
     TauntSound(20)=Sound'TauntPack.R_youwhore'
     TauntSound(21)=Sound'TauntPack.r_die_human'
     TauntSound(22)=Sound'TauntPack.r_faster_stronger_better'
     TauntSound(23)=Sound'TauntPack.r_fear_me'
     TauntSound(24)=Sound'TauntPack.r_flesh_is_a_design_flaw'
     TauntSound(25)=Sound'TauntPack.r_my_victory_your_death'
     TauntSound(26)=Sound'TauntPack.r_not_unacceptable'
     TauntSound(27)=Sound'TauntPack.r_rogue_process_terminated'
     TauntSound(28)=Sound'TauntPack.r_witness_my_perfection'
     TauntSound(29)=Sound'TauntPack.r_you_die_too_easily'
     TauntSound(30)=Sound'TauntPack.r_you_make_easy_prey'
     TauntSound(31)=Sound'TauntPack.r_your_programming_is_inferior'
     TauntString(21)="Die Human"
     TauntString(22)="Faster Stronger Better"
     TauntString(23)="Fear Me"
     TauntString(24)="Flesh Is A Design Flaw"
     TauntString(25)="My Victory Your Death"
     TauntString(26)="Not Unacceptable"
     TauntString(27)="Rogue Process Terminated"
     TauntString(28)="Witness My Perfection"
     TauntString(29)="You Die Too Easily"
     TauntString(30)="You Make Easy Prey"
     TauntString(31)="Your Programming Is Inferior"
     numTaunts=32
     OrderSound(0)=Sound'TauntPack.r_defend_the_base'
     OrderSound(1)=Sound'TauntPack.R_holdthisposition'
     OrderSound(2)=Sound'TauntPack.r_attack_their_base'
     OrderSound(3)=Sound'TauntPack.r_cover_me'
     OrderSound(4)=Sound'TauntPack.R_searchanddestroy'
     OrderSound(10)=Sound'TauntPack.R_take_their_flag'
     OrderSound(11)=Sound'TauntPack.r_defend_the_flag'
     OrderSound(12)=Sound'TauntPack.R_attackalpha'
     OrderSound(13)=Sound'TauntPack.R_attackbravo'
     OrderSound(14)=Sound'TauntPack.R_gettheball'
     OtherSound(0)=Sound'TauntPack.r_base_is_undefended'
     OtherSound(1)=Sound'TauntPack.r_get_our_flag_back'
     OtherSound(2)=Sound'TauntPack.R_igottheflag'
     OtherSound(3)=Sound'TauntPack.r_ive_got_your_back'
     OtherSound(4)=Sound'TauntPack.r_im_hit'
     OtherSound(5)=Sound'TauntPack.r_man_down'
     OtherSound(6)=Sound'TauntPack.r_im_all_alone_here'
     OtherSound(7)=Sound'TauntPack.r_negative'
     OtherSound(8)=Sound'TauntPack.r_got_it'
     OtherSound(9)=Sound'TauntPack.r_in_position'
     OtherSound(10)=Sound'TauntPack.r_im_going_in'
     OtherSound(11)=Sound'TauntPack.r_area_secure'
     OtherSound(12)=Sound'TauntPack.r_enemy_flag_carrier_is_here'
     OtherSound(13)=Sound'TauntPack.r_i_need_backup'
     OtherSound(14)=Sound'TauntPack.r_incoming'
     OtherSound(15)=Sound'TauntPack.r_ball_carrier_is_here'
     OtherSound(16)=Sound'TauntPack.r_point_alpha_secure'
     OtherSound(17)=Sound'TauntPack.r_point_bravo_secure'
     OtherSound(18)=Sound'TauntPack.R_attackalpha'
     OtherSound(19)=Sound'TauntPack.R_attackbravo'
     OtherSound(20)=Sound'TauntPack.r_the_base_is_under_attack'
     OtherSound(21)=Sound'TauntPack.r_were_being_overrun'
     OtherSound(22)=Sound'TauntPack.r_under_heavy_attack'
     OtherSound(23)=Sound'TauntPack.r_defend_point_alpha'
     OtherSound(24)=Sound'TauntPack.r_defend_point_bravo'
     OtherSound(25)=Sound'TauntPack.R_gettheball'
     OtherSound(26)=Sound'TauntPack.r_im_on_defense'
     OtherSound(27)=Sound'TauntPack.r_im_on_offense'
     OtherSound(28)=Sound'TauntPack.r_take_point_alpha'
     OtherSound(29)=Sound'TauntPack.r_take_point_bravo'
     OtherSound(30)=Sound'TauntPack.R_medic'
     OtherSound(31)=Sound'TauntPack.R_nice'
     OtherSound(32)=Sound'TauntPack.r_rerouting_critical_systems'
     OtherSound(33)=Sound'TauntPack.r_you_adapt_well'
     OtherString(32)="Rerouting Critical Systems"
     OtherString(33)="You Adapt Well"
     DeathPhrases(0)=Sound'TauntPack.R_medic'
     DeathPhrases(1)=Sound'TauntPack.R_nice'
     DeathPhrases(2)=Sound'TauntPack.r_rerouting_critical_systems'
     DeathPhrases(3)=Sound'TauntPack.r_you_adapt_well'
     NumDeathPhrases=4
     VoicePackName="Robot"
}

Overview Package Class Source Class tree Glossary
previous class      next class frames      no frames
Creation time: Mo 16.4.2007 11:20:29.265 - Created with UnCodeX