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Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- UTClassic.ClassicSniperAttachment
Variables Summary | |
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xEmitter | mMuzFlash3rd |
float | SmokeOffsetZ |
Inherited Variables from XGame.xWeaponAttachment |
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bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
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bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary | ||
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Destroyed () | ||
Vector | GetTipLocation () | |
ThirdPersonEffects () |
Inherited Functions from XGame.xWeaponAttachment |
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GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
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CheckForSplash, ThirdPersonEffects, UpdateHit |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SmokeOffsetZ=10.000000 LightType=LT_Steady LightEffect=LE_NonIncidence LightHue=30 LightSaturation=170 LightBrightness=255.000000 LightRadius=5.000000 LightPeriod=3 Mesh=SkeletalMesh'NewWeapons2004.Sniper3rd' RelativeLocation=(X=-30.000000,Z=4.000000) RelativeRotation=(Pitch=32768) DrawScale=0.160000 } |
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