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UTClassic.ClassicSniperAttachment

Extends
xWeaponAttachment

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.InventoryAttachment
      |   
      +-- Engine.WeaponAttachment
         |   
         +-- XGame.xWeaponAttachment
            |   
            +-- UTClassic.ClassicSniperAttachment

Variables Summary
xEmittermMuzFlash3rd
floatSmokeOffsetZ
Inherited Variables from XGame.xWeaponAttachment
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal
Inherited Variables from Engine.WeaponAttachment
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect

Functions Summary
function Destroyed ()
functionVector GetTipLocation ()
event ThirdPersonEffects ()
Inherited Functions from XGame.xWeaponAttachment
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight
Inherited Functions from Engine.WeaponAttachment
CheckForSplash, ThirdPersonEffects, UpdateHit


Variables Detail

mMuzFlash3rd Source code

var xEmitter mMuzFlash3rd;

SmokeOffsetZ Source code

var float SmokeOffsetZ;


Functions Detail

Destroyed Source code

simulated function Destroyed ( )

GetTipLocation Source code

simulated function Vector GetTipLocation ( )

ThirdPersonEffects Source code

simulated event ThirdPersonEffects ( )


Defaultproperties

defaultproperties
{
     SmokeOffsetZ=10.000000
     LightType=LT_Steady
     LightEffect=LE_NonIncidence
     LightHue=30
     LightSaturation=170
     LightBrightness=255.000000
     LightRadius=5.000000
     LightPeriod=3
     Mesh=SkeletalMesh'NewWeapons2004.Sniper3rd'
     RelativeLocation=(X=-30.000000,Z=4.000000)
     RelativeRotation=(Pitch=32768)
     DrawScale=0.160000
}

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Creation time: Mo 16.4.2007 11:20:17.046 - Created with UnCodeX