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UTClassic.ClassicSniperFire

Extends
InstantFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- UTClassic.ClassicSniperFire

Variables Summary
nameFireAnims[3]
ClassicSniperFire
class<DamageType>DamageTypeHeadShot
floatHeadShotDamageMult
Inherited Variables from XWeapons.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
function DoTrace (Vector Start, Rotator Dir)
function FlashMuzzleFlash ()
function InitEffects ()
function PlayFiring ()
Inherited Functions from XWeapons.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Variables Detail

FireAnims[3] Source code

var name FireAnims[3];

ClassicSniperFire

DamageTypeHeadShot Source code

var(ClassicSniperFire) class<DamageType> DamageTypeHeadShot;

HeadShotDamageMult Source code

var(ClassicSniperFire) float HeadShotDamageMult;


Functions Detail

DoTrace Source code

function DoTrace ( Vector Start, Rotator Dir )

FlashMuzzleFlash Source code

function FlashMuzzleFlash ( )

InitEffects Source code

function InitEffects ( )

PlayFiring Source code

function PlayFiring ( )


Defaultproperties

defaultproperties
{
     HeadShotDamageMult=2.000000
     DamageTypeHeadShot=Class'UTClassic.DamTypeClassicHeadshot'
     FireAnims(0)="Fire1"
     FireAnims(1)="Fire2"
     FireAnims(2)="fire3"
     DamageType=Class'UTClassic.DamTypeClassicSniper'
     DamageMin=60
     DamageMax=60
     TraceRange=17000.000000
     FireAnimRate=1.500000
     FireSound=Sound'NewWeaponSounds.NewSniperShot'
     FireForce="NewSniperShot"
     FireRate=1.330000
     AmmoClass=Class'UTClassic.ClassicSniperAmmo'
     AmmoPerFire=1
     ShakeRotTime=2.000000
     ShakeOffsetMag=(X=-15.000000,Z=10.000000)
     ShakeOffsetRate=(X=-4000.000000,Z=4000.000000)
     ShakeOffsetTime=1.600000
     BotRefireRate=0.400000
     WarnTargetPct=0.500000
     FlashEmitterClass=Class'XEffects.AssaultMuzFlash1st'
     aimerror=850.000000
}

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Creation time: Mo 16.4.2007 11:20:17.046 - Created with UnCodeX