| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Inventory
|
+-- Engine.Weapon
|
+-- UTClassic.ClassicSniperRifle
| Constants Summary |
|---|
| Inherited Contants from Engine.Weapon |
|---|
| NUM_FIRE_MODES |
| Variables Summary | |
|---|---|
| color | ChargeColor |
| float | LastFOV |
| ClassicSniperRifle | |
| bool | zoomed |
| Inherited Variables from Engine.Inventory |
|---|
| AttachmentClass, bDisplayableInv, bDrawingFirstPerson, BobDamping, bTossedOut, Charge, GroupOffset, IconCoords, IconMaterial, InventoryGroup, ItemName, PickupClass, PlayerViewOffset, PlayerViewPivot, ThirdPersonActor |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.Weapon |
|---|
| EWeaponClientState |
| Functions Summary | ||
|---|---|---|
![]() | byte | BestMode () |
![]() | BringUp (optional Weapon PrevWeapon) | |
![]() | ClientStartFire (int mode) | |
![]() | ClientStopFire (int mode) | |
![]() | ClientWeaponThrown () | |
![]() | float | GetAIRating () |
![]() | IncrementFlashCount (int Mode) | |
![]() | PostBeginPlay () | |
![]() | bool | PutDown () |
![]() | bool | RecommendRangedAttack () |
![]() | RenderOverlays (Canvas Canvas) | |
![]() | float | SuggestAttackStyle () |
![]() | float | SuggestDefenseStyle () |
![]() | bool | WantsZoomFade () |
| Variables Detail |
|---|
| Functions Detail |
|---|
BestMode Source code
BringUp Source code
ClientStartFire Source code
ClientStopFire Source code
ClientWeaponThrown Source code
GetAIRating Source code
IncrementFlashCount Source code
PostBeginPlay Source code
PutDown Source code
RecommendRangedAttack Source code
RenderOverlays Source code
SuggestAttackStyle Source code
SuggestDefenseStyle Source code
WantsZoomFade Source code| Defaultproperties |
|---|
defaultproperties { ChargeColor=(B=255,G=255,R=255,A=255) FireModeClass(0)=Class'UTClassic.ClassicSniperFire' FireModeClass(1)=Class'XWeapons.SniperZoom' SelectAnim="Pickup" PutDownAnim="PutDown" SelectAnimRate=0.750000 PutDownAnimRate=0.780000 PutDownTime=0.580000 BringUpTime=0.600000 SelectSound=Sound'NewWeaponSounds.NewSniper_load' SelectForce="NewSniperLoad" AIRating=0.690000 CurrentRating=0.690000 bSniping=Wahr Description="This high muzzle velocity sniper rifle with a 10X scope is a lethal weapon at any range, especially if you can land a head shot." EffectOffset=(X=100.000000,Y=28.000000,Z=-19.000000) DisplayFOV=60.000000 Priority=12 HudColor=(B=255,G=170,R=185) SmallViewOffset=(X=36.900002,Y=10.000000,Z=-14.000000) CenteredOffsetY=0.000000 CenteredYaw=-500 CustomCrossHairColor=(G=170,R=185) InventoryGroup=9 GroupOffset=1 PickupClass=Class'UTClassic.ClassicSniperRiflePickup' PlayerViewOffset=(X=27.700001,Y=5.300000,Z=-10.600000) PlayerViewPivot=(Yaw=16384) BobDamping=2.300000 AttachmentClass=Class'UTClassic.ClassicSniperAttachment' IconMaterial=Texture'HUDContent.Generic.HUD' IconCoords=(X1=420,Y1=180,X2=512,Y2=210) ItemName="Sniper Rifle" LightType=LT_Steady LightEffect=LE_NonIncidence LightHue=30 LightSaturation=170 LightBrightness=255.000000 LightRadius=5.000000 LightPeriod=3 CullDistance=5000.000000 Mesh=SkeletalMesh'SniperAnims.SniperRifle_1st' DrawScale=0.480000 HighDetailOverlay=Combiner'UT2004Weapons.WeaponSpecMap2' } |
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