Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.InventoryAttachment | +-- Engine.WeaponAttachment | +-- XGame.xWeaponAttachment | +-- XWeapons.ShockAttachment
Variables Summary | |
---|---|
xEmitter | MuzFlash |
class<xEmitter> | MuzFlashClass |
Inherited Variables from XGame.xWeaponAttachment |
---|
bAltRapidFire, bHeavy, bRapidFire, LitWeapon, mHitActor, mHitNormal |
Inherited Variables from Engine.WeaponAttachment |
---|
bAutoFire, BeaconColor, bMatchWeapons, FiringMode, FiringSpeed, FlashCount, mHitLocation, SpawnHitCount, SplashEffect |
Functions Summary | ||
---|---|---|
Destroyed () | ||
PostNetBeginPlay () | ||
ThirdPersonEffects () |
Inherited Functions from XGame.xWeaponAttachment |
---|
GetHitInfo, GetTipLocation, Hide, InitFor, PostNetBeginPlay, ThirdPersonEffects, Timer, WeaponLight |
Inherited Functions from Engine.WeaponAttachment |
---|
CheckForSplash, ThirdPersonEffects, UpdateHit |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties { MuzFlashClass=Class'XEffects.ShockProjMuzFlash3rd' LightType=LT_Steady LightEffect=LE_NonIncidence LightHue=200 LightSaturation=70 LightBrightness=255.000000 LightRadius=4.000000 LightPeriod=3 Mesh=SkeletalMesh'NewWeapons2004.NewShockRifle_3rd' RelativeLocation=(X=-3.000000,Y=-5.000000,Z=-10.000000) RelativeRotation=(Pitch=32768) Skins(0)=Texture'UT2004Weapons.NewWeaps.ShockRifleTex0' Skins(1)=FinalBlend'UT2004Weapons.Shaders.PurpleShockFinal' } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |