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XWeapons.TransAttachment


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class TransAttachment extends xWeaponAttachment;

function InitFor(Inventory I)
{
    Super.InitFor(I);
}

simulated event ThirdPersonEffects()
{
    Super.ThirdPersonEffects();
}

simulated event BaseChange()
{
    if ( (Pawn(Base) != None) && (Pawn(Base).PlayerReplicationInfo != None) && (Pawn(Base).PlayerReplicationInfo.Team != None) )
    {
        if ( Pawn(Base).PlayerReplicationInfo.Team.TeamIndex == 1 )
            Skins[1] = Material'WeaponSkins.NEWTranslocatorBlue';
        else
            Skins[1] = Material'WeaponSkins.NEWTranslocatorTEX';
    }
}

defaultproperties
{
     bHeavy=Wahr
     Mesh=SkeletalMesh'NewWeapons2004.NEWTranslauncher_3rd'
     Skins(0)=FinalBlend'EpicParticles.JumpPad.NewTransLaunBoltFB'
     Skins(1)=Texture'WeaponSkins.Skins.NEWTranslocatorTEX'
     Skins(2)=Texture'WeaponSkins.AmmoPickups.NEWTranslocatorPUCK'
     Skins(3)=FinalBlend'WeaponSkins.AmmoPickups.NewTransGlassFB'
}

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Class file time: Fr 30.3.2007 08:43:44.000 - Creation time: Mo 16.4.2007 11:20:55.000 - Created with UnCodeX