Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Material | +-- Engine.Modifier | +-- Engine.MaterialSequence
Variables Summary | |
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float | CurrentTime |
float | LastTime |
float | TotalTime |
MaterialSequence | |
bool | Loop |
bool | Paused |
array<MaterialSequenceItem> | SequenceItems |
EMaterialSequenceTriggerActon | TriggerAction |
Inherited Variables from Engine.Modifier |
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Material |
Inherited Variables from Engine.Material |
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DefaultMaterial, FallbackMaterial, MaterialType, SurfaceType, UseFallback, Validated |
Enumerations Summary | ||
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EMaterialSequenceAction MSA_ShowMaterial, MSA_FadeToMaterial, | ||
EMaterialSequenceTriggerActon MSTA_Ignore, MSTA_Reset, MSTA_Pause, MSTA_Stop, |
Inherited Enumerations from Engine.Material |
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ESurfaceTypes |
Structures Summary | ||
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MaterialSequenceItem Material, Time, Action |
Functions Summary | ||
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Reset () | ||
Trigger (Actor Other, Actor EventInstigator) |
Inherited Functions from Engine.Modifier |
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Reset, Trigger |
Inherited Functions from Engine.Material |
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MaterialUSize, MaterialVSize, Reset, Trigger |
Variables Detail |
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Enumerations Detail |
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Structures Detail |
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var(MaterialSequence) EMaterialSequenceAction Action;};
var(MaterialSequence) editinlineuse Material Material;
var(MaterialSequence) float Time;
Functions Detail |
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Defaultproperties |
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defaultproperties
{
Loop=Wahr
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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