Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.DamageType | +-- UnrealGame.VehicleDamageType | +-- Onslaught.DamTypeAttackCraftMissle
Variables Summary |
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Inherited Variables from UnrealGame.VehicleDamageType |
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VehicleClass |
Functions Summary | ||
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ScoreKill (Controller Killer, Controller Killed) |
Inherited Functions from Engine.DamageType |
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DeathMessage, GetHitEffects, GetPawnDamageEffect, GetPawnDamageEmitter, GetPawnDamageSound, GetWeaponClass, IncrementKills, IsOfType, ScoreKill, SuicideMessage |
Functions Detail |
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Defaultproperties |
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defaultproperties { VehicleClass=Class'Onslaught.ONSAttackCraft' DeathString="%o couldn't avoid %k's air-to-air missile." FemaleSuicide="%o blasted herself out of the sky." MaleSuicide="%o blasted himself out of the sky." bDelayedDamage=Wahr VehicleDamageScaling=1.500000 VehicleMomentumScaling=0.750000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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