defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
UseDirectionAs=PTDU_Up
UseColorScale=Wahr
FadeOut=Wahr
FadeIn=Wahr
ResetAfterChange=Wahr
RespawnDeadParticles=Falsch
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(R=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(R=255))
FadeOutStartTime=0.120000
FadeInEndTime=0.050000
MaxParticles=32
StartLocationRange=(X=(Min=-100.000000,Max=100.000000),Y=(Min=-100.000000,Max=100.000000))
StartSizeRange=(X=(Min=150.000000,Max=200.000000),Y=(Min=150.000000,Max=200.000000))
ScaleSizeByVelocityMultiplier=(X=0.100000,Y=0.005000)
ScaleSizeByVelocityMax=5000.000000
InitialParticlesPerSecond=60.000000
Texture=Texture'VMParticleTextures.buildEffects.PC_buildStreaks'
LifetimeRange=(Min=0.150000,Max=0.150000)
InitialDelayRange=(Min=2.000000,Max=2.000000)
StartVelocityRange=(Z=(Min=2000.000000,Max=2500.000000))
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSAttackCraftBuildEffectRed.SpriteEmitter3'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
UseDirectionAs=PTDU_Normal
UseColorScale=Wahr
FadeOut=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(R=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(R=255))
FadeOutStartTime=0.250000
FadeInEndTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=35
StartLocationOffset=(Z=-50.000000)
StartLocationRange=(X=(Min=55.000000,Max=55.000000),Z=(Min=-50.000000,Max=-50.000000))
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=0.750000)
StartSizeRange=(X=(Min=350.000000,Max=350.000000),Y=(Min=250.000000,Max=250.000000))
InitialParticlesPerSecond=15.000000
Texture=Texture'VMParticleTextures.buildEffects.PC_buildBorderNew'
LifetimeRange=(Min=0.300000,Max=0.300000)
StartVelocityRange=(Z=(Min=800.000000,Max=800.000000))
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSAttackCraftBuildEffectRed.SpriteEmitter4'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'VMStructures.CoreGroup.CoreShieldSM'
RenderTwoSided=Wahr
UseParticleColor=Wahr
UseColorScale=Wahr
FadeOut=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(R=255))
ColorScale(1)=(RelativeTime=1.000000,Color=(R=255))
FadeOutStartTime=0.500000
FadeInEndTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=3
StartLocationOffset=(Z=-40.000000)
StartLocationRange=(Z=(Min=-20.000000,Max=-20.000000))
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=0.357000,Max=0.783000))
StartSizeRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000))
InitialParticlesPerSecond=60.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=2.000000,Max=2.000000)
End Object
Emitters(2)=MeshEmitter'Onslaught.ONSAttackCraftBuildEffectRed.MeshEmitter0'
}
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