| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.WeaponFire
|
+-- XWeapons.ProjectileFire
|
+-- Onslaught.ONSAVRiLFire
| Variables Summary | |
|---|---|
| vector | KickMomentum |
| float | ReloadAnimDelay |
| Inherited Variables from XWeapons.ProjectileFire |
|---|
| ProjPerFire, ProjSpawnOffset |
| Enumerations Summary |
|---|
| Inherited Enumerations from Engine.WeaponFire |
|---|
| ESpreadStyle |
| Functions Summary | ||
|---|---|---|
![]() | float | MaxRange () |
![]() | PlayFiring () | |
![]() | ShakeView () | |
![]() | Projectile | SpawnProjectile (vector Start, rotator Dir) |
![]() | StartBerserk () | |
![]() | StartSuperBerserk () | |
![]() | StopBerserk () | |
![]() | Timer () | |
| Inherited Functions from XWeapons.ProjectileFire |
|---|
| DoFireEffect, GetFireStart, SpawnProjectile |
| Variables Detail |
|---|
| Functions Detail |
|---|
MaxRange Source code
PlayFiring Source code
ShakeView Source code
SpawnProjectile Source code
StartBerserk Source code
StartSuperBerserk Source code
StopBerserk Source code
Timer Source code| Defaultproperties |
|---|
defaultproperties { KickMomentum=(X=-350.000000,Z=175.000000) ReloadAnimDelay=1.000000 ProjSpawnOffset=(X=25.000000,Y=6.000000,Z=-6.000000) bSplashDamage=Wahr bModeExclusive=Falsch FireAnimRate=1.100000 ReloadAnimRate=1.350000 TweenTime=0.000000 FireSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilFire01' ReloadSound=Sound'ONSVehicleSounds-S.AVRiL.AvrilReload01' FireForce="AVRiLFire" ReloadForce="AVRiLReload" FireRate=4.000000 AmmoClass=Class'Onslaught.ONSAVRiLAmmo' AmmoPerFire=1 ShakeRotTime=2.000000 ShakeOffsetMag=(X=-20.000000) ShakeOffsetRate=(X=-1000.000000) ShakeOffsetTime=2.000000 ProjectileClass=Class'Onslaught.ONSAVRiLRocket' BotRefireRate=0.500000 WarnTargetPct=1.000000 } |
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