defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter16
FadeOut=Wahr
RespawnDeadParticles=Falsch
AlphaTest=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
UseRandomSubdivision=Wahr
Opacity=2.000000
FadeOutStartTime=1.000000
MaxParticles=20
StartLocationOffset=(Z=10.000000)
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=180.000000,Max=180.000000)
UseRotationFrom=PTRS_Actor
SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000))
RotationDampingFactorRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000))
SizeScale(0)=(RelativeTime=2.000000,RelativeSize=6.000000)
StartSizeRange=(X=(Min=130.000000,Max=180.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion03',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound=PTSC_LinearGlobal
SpawningSoundProbability=(Min=0.150000,Max=0.150000)
InitialParticlesPerSecond=550.000000
Texture=Texture'VMParticleTextures.PowerNodeEXP.powerNodeEXPblueTEX'
TextureUSubdivisions=4
TextureVSubdivisions=4
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=3.000000,Max=3.000000)
InitialDelayRange=(Min=0.750000,Max=0.750000)
StartVelocityRange=(X=(Min=-2500.000000,Max=2500.000000),Y=(Min=-2500.000000,Max=2500.000000),Z=(Min=-2500.000000,Max=2500.000000))
VelocityLossRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=6.000000,Max=6.000000))
VelocityScale(0)=(RelativeTime=1.000000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter16'
Begin Object Class=MeshEmitter Name=MeshEmitter16
StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachFrontFLARE'
UseParticleColor=Wahr
FadeOut=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
SpawnOnlyInDirectionOfNormal=Wahr
AlphaTest=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
FadeOutStartTime=0.500000
FadeInEndTime=0.500000
CoordinateSystem=PTCS_Relative
MaxParticles=1
MeshNormal=(Z=0.000000)
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeTime=2.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000))
InitialParticlesPerSecond=1.000000
Texture=None
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.200000,Max=1.200000)
End Object
Emitters(1)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter16'
Begin Object Class=MeshEmitter Name=MeshEmitter17
StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachFrontDISC'
UseParticleColor=Wahr
FadeOut=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
FadeOutStartTime=1.000000
CoordinateSystem=PTCS_Relative
MaxParticles=1
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeTime=2.000000,RelativeSize=8.000000)
StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
InitialParticlesPerSecond=1.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
End Object
Emitters(2)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter17'
Begin Object Class=SpriteEmitter Name=SpriteEmitter17
FadeOut=Wahr
RespawnDeadParticles=Falsch
AlphaTest=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
FadeOutStartTime=1.000000
FadeInEndTime=0.200000
MaxParticles=1
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeTime=2.000000,RelativeSize=68.000000)
StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
InitialParticlesPerSecond=1.000000
Texture=Texture'ONSstructureTextures.CoreBreachGroup.CoreBreachShockRINGedge'
LifetimeRange=(Min=2.000000,Max=2.000000)
End Object
Emitters(3)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter17'
Begin Object Class=MeshEmitter Name=MeshEmitter18
StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachTopDISC'
RenderTwoSided=Wahr
UseParticleColor=Wahr
FadeOut=Wahr
RespawnDeadParticles=Falsch
AlphaTest=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
FadeOutStartTime=1.000000
CoordinateSystem=PTCS_Relative
MaxParticles=1
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeTime=2.000000,RelativeSize=16.000000)
StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
InitialParticlesPerSecond=1.000000
LifetimeRange=(Min=2.000000,Max=2.000000)
End Object
Emitters(4)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter18'
Begin Object Class=MeshEmitter Name=MeshEmitter19
StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachTopRING'
RenderTwoSided=Wahr
UseParticleColor=Wahr
FadeOut=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
CoordinateSystem=PTCS_Relative
MaxParticles=1
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeTime=2.000000,RelativeSize=12.000000)
StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion03',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound=PTSC_LinearGlobal
SpawningSoundProbability=(Min=1.000000,Max=1.000000)
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_Regular
Texture=None
SecondsBeforeInactive=0.000000
LifetimeRange=(Min=1.500000,Max=1.500000)
End Object
Emitters(5)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter19'
Begin Object Class=SpriteEmitter Name=SpriteEmitter18
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
MaxParticles=80
StartLocationRange=(X=(Min=-250.000000,Max=250.000000),Y=(Min=-250.000000,Max=250.000000),Z=(Min=-250.000000,Max=250.000000))
StartSpinRange=(X=(Min=0.231000,Max=0.853000))
StartSizeRange=(X=(Min=350.000000,Max=350.000000))
Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion03',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
Sounds(1)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion06',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
Sounds(2)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion08',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound=PTSC_LinearGlobal
SpawningSoundProbability=(Min=0.300000,Max=0.300000)
InitialParticlesPerSecond=15.000000
Texture=Texture'ONSstructureTextures.CoreBreachGroup.exp7_framesBLUE'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=1.000000,Max=1.000000)
InitialDelayRange=(Min=2.000000,Max=2.000000)
End Object
Emitters(6)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter18'
Begin Object Class=SpriteEmitter Name=SpriteEmitter19
FadeOut=Wahr
FadeIn=Wahr
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
UseRandomSubdivision=Wahr
Opacity=0.500000
FadeOutStartTime=2.000000
FadeInEndTime=0.100000
MaxParticles=30
StartSpinRange=(X=(Min=0.500000,Max=0.500000))
SizeScale(0)=(RelativeTime=5.000000,RelativeSize=20.000000)
StartSizeRange=(X=(Min=75.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000))
InitialParticlesPerSecond=6.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'AW-2004Particles.Fire.MuchSmoke1'
TextureUSubdivisions=4
TextureVSubdivisions=4
InitialDelayRange=(Min=7.000000,Max=7.000000)
StartVelocityRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=220.000000,Max=220.000000))
End Object
Emitters(7)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter19'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.coreLightning'
RenderTwoSided=Wahr
SpinParticles=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
MaxParticles=1
StartLocationOffset=(Z=-10.000000)
StartSpinRange=(X=(Min=0.450000,Max=0.750000))
StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
Sounds(0)=(Sound=Sound'IndoorAmbience.electricity1',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=0.600000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound=PTSC_LinearGlobal
SpawningSoundProbability=(Min=0.200000,Max=0.200000)
InitialParticlesPerSecond=4.000000
DrawStyle=PTDS_Regular
LifetimeRange=(Min=0.250000,Max=0.650000)
InitialDelayRange=(Min=7.000000,Max=10.000000)
End Object
Emitters(8)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter0'
Begin Object Class=MeshEmitter Name=MeshEmitter1
StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.coreLightning1'
RenderTwoSided=Wahr
SpinParticles=Wahr
UseRegularSizeScale=Falsch
MaxParticles=1
StartSpinRange=(X=(Min=0.357000,Max=0.741000))
StartSizeRange=(X=(Min=0.650000),Y=(Min=0.650000))
Sounds(0)=(Sound=Sound'IndoorAmbience.electricity1',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=0.600000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
SpawningSound=PTSC_LinearGlobal
SpawningSoundProbability=(Min=0.200000,Max=0.200000)
LifetimeRange=(Min=0.250000,Max=0.650000)
InitialDelayRange=(Min=7.000000,Max=9.000000)
End Object
Emitters(9)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter1'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=Wahr
FadeIn=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
BlendBetweenSubdivisions=Wahr
UseRandomSubdivision=Wahr
FadeOutStartTime=3.250000
FadeInEndTime=0.250000
MaxParticles=40
StartLocationOffset=(X=-70.000000,Y=-70.000000)
StartLocationRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=150.000000,Max=150.000000))
SizeScale(0)=(RelativeTime=3.000000,RelativeSize=4.000000)
StartSizeRange=(X=(Min=50.000000,Max=70.000000))
DrawStyle=PTDS_AlphaBlend
Texture=Texture'VMParticleTextures.TankFiringP.TankDustKick'
TextureUSubdivisions=4
TextureVSubdivisions=4
InitialDelayRange=(Min=7.000000,Max=7.000000)
StartVelocityRange=(X=(Min=-15.000000,Max=15.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=200.000000,Max=250.000000))
End Object
Emitters(10)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter1
FadeOut=Wahr
FadeIn=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
UseRandomSubdivision=Wahr
FadeOutStartTime=1.500000
FadeInEndTime=0.250000
MaxParticles=40
StartLocationOffset=(X=-100.000000,Y=50.000000,Z=100.000000)
SizeScale(0)=(RelativeTime=2.000000,RelativeSize=6.000000)
StartSizeRange=(X=(Min=35.000000,Max=35.000000))
InitialParticlesPerSecond=10.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'VMParticleTextures.TankFiringP.TankDustKick1'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=2.000000,Max=2.000000)
InitialDelayRange=(Min=7.000000,Max=7.000000)
StartVelocityRange=(X=(Min=-15.000000,Max=15.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=180.000000,Max=230.000000))
End Object
Emitters(11)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter1'
AutoDestroy=Wahr
bNoDelete=Falsch
}
|