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Onslaught.ONSPowerCoreBreachEffect

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSPowerCoreBreachEffect

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter16
         FadeOut=Wahr
         RespawnDeadParticles=Falsch
         AlphaTest=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         UseRandomSubdivision=Wahr
         Opacity=2.000000
         FadeOutStartTime=1.000000
         MaxParticles=20
         StartLocationOffset=(Z=10.000000)
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=180.000000,Max=180.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=0.050000,Max=0.100000))
         RotationDampingFactorRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=5.000000,Max=5.000000))
         SizeScale(0)=(RelativeTime=2.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=130.000000,Max=180.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
         Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion03',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         SpawningSound=PTSC_LinearGlobal
         SpawningSoundProbability=(Min=0.150000,Max=0.150000)
         InitialParticlesPerSecond=550.000000
         Texture=Texture'VMParticleTextures.PowerNodeEXP.powerNodeEXPblueTEX'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=3.000000,Max=3.000000)
         InitialDelayRange=(Min=0.750000,Max=0.750000)
         StartVelocityRange=(X=(Min=-2500.000000,Max=2500.000000),Y=(Min=-2500.000000,Max=2500.000000),Z=(Min=-2500.000000,Max=2500.000000))
         VelocityLossRange=(X=(Min=8.000000,Max=8.000000),Y=(Min=8.000000,Max=8.000000),Z=(Min=6.000000,Max=6.000000))
         VelocityScale(0)=(RelativeTime=1.000000,RelativeVelocity=(X=0.200000,Y=0.200000,Z=0.200000))
     End Object
     Emitters(0)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter16'

     Begin Object Class=MeshEmitter Name=MeshEmitter16
         StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachFrontFLARE'
         UseParticleColor=Wahr
         FadeOut=Wahr
         FadeIn=Wahr
         RespawnDeadParticles=Falsch
         SpawnOnlyInDirectionOfNormal=Wahr
         AlphaTest=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         FadeOutStartTime=0.500000
         FadeInEndTime=0.500000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         MeshNormal=(Z=0.000000)
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeTime=2.000000,RelativeSize=2.000000)
         StartSizeRange=(X=(Min=6.000000,Max=6.000000),Y=(Min=6.000000,Max=6.000000),Z=(Min=6.000000,Max=6.000000))
         InitialParticlesPerSecond=1.000000
         Texture=None
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.200000,Max=1.200000)
     End Object
     Emitters(1)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter16'

     Begin Object Class=MeshEmitter Name=MeshEmitter17
         StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachFrontDISC'
         UseParticleColor=Wahr
         FadeOut=Wahr
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         FadeOutStartTime=1.000000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeTime=2.000000,RelativeSize=8.000000)
         StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
         InitialParticlesPerSecond=1.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(2)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter17'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter17
         FadeOut=Wahr
         RespawnDeadParticles=Falsch
         AlphaTest=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         FadeOutStartTime=1.000000
         FadeInEndTime=0.200000
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeTime=2.000000,RelativeSize=68.000000)
         StartSizeRange=(X=(Min=60.000000,Max=60.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
         InitialParticlesPerSecond=1.000000
         Texture=Texture'ONSstructureTextures.CoreBreachGroup.CoreBreachShockRINGedge'
         LifetimeRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(3)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter17'

     Begin Object Class=MeshEmitter Name=MeshEmitter18
         StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachTopDISC'
         RenderTwoSided=Wahr
         UseParticleColor=Wahr
         FadeOut=Wahr
         RespawnDeadParticles=Falsch
         AlphaTest=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         FadeOutStartTime=1.000000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeTime=2.000000,RelativeSize=16.000000)
         StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
         InitialParticlesPerSecond=1.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(4)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter18'

     Begin Object Class=MeshEmitter Name=MeshEmitter19
         StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachTopRING'
         RenderTwoSided=Wahr
         UseParticleColor=Wahr
         FadeOut=Wahr
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeTime=2.000000,RelativeSize=12.000000)
         StartSizeRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
         Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion03',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         SpawningSound=PTSC_LinearGlobal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=1.000000
         DrawStyle=PTDS_Regular
         Texture=None
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(5)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter19'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter18
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=80
         StartLocationRange=(X=(Min=-250.000000,Max=250.000000),Y=(Min=-250.000000,Max=250.000000),Z=(Min=-250.000000,Max=250.000000))
         StartSpinRange=(X=(Min=0.231000,Max=0.853000))
         StartSizeRange=(X=(Min=350.000000,Max=350.000000))
         Sounds(0)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion03',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         Sounds(1)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion06',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         Sounds(2)=(Sound=Sound'ONSVehicleSounds-S.Explosions.Explosion08',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=1.500000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         SpawningSound=PTSC_LinearGlobal
         SpawningSoundProbability=(Min=0.300000,Max=0.300000)
         InitialParticlesPerSecond=15.000000
         Texture=Texture'ONSstructureTextures.CoreBreachGroup.exp7_framesBLUE'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.000000,Max=1.000000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(6)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter18'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter19
         FadeOut=Wahr
         FadeIn=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         UseRandomSubdivision=Wahr
         Opacity=0.500000
         FadeOutStartTime=2.000000
         FadeInEndTime=0.100000
         MaxParticles=30
         StartSpinRange=(X=(Min=0.500000,Max=0.500000))
         SizeScale(0)=(RelativeTime=5.000000,RelativeSize=20.000000)
         StartSizeRange=(X=(Min=75.000000),Y=(Min=20.000000,Max=20.000000),Z=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=6.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Fire.MuchSmoke1'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         InitialDelayRange=(Min=7.000000,Max=7.000000)
         StartVelocityRange=(X=(Min=-20.000000,Max=20.000000),Y=(Min=-20.000000,Max=20.000000),Z=(Min=220.000000,Max=220.000000))
     End Object
     Emitters(7)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter19'

     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.coreLightning'
         RenderTwoSided=Wahr
         SpinParticles=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         MaxParticles=1
         StartLocationOffset=(Z=-10.000000)
         StartSpinRange=(X=(Min=0.450000,Max=0.750000))
         StartSizeRange=(X=(Min=0.500000),Y=(Min=0.500000),Z=(Min=0.500000))
         Sounds(0)=(Sound=Sound'IndoorAmbience.electricity1',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=0.600000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
         SpawningSound=PTSC_LinearGlobal
         SpawningSoundProbability=(Min=0.200000,Max=0.200000)
         InitialParticlesPerSecond=4.000000
         DrawStyle=PTDS_Regular
         LifetimeRange=(Min=0.250000,Max=0.650000)
         InitialDelayRange=(Min=7.000000,Max=10.000000)
     End Object
     Emitters(8)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter0'

     Begin Object Class=MeshEmitter Name=MeshEmitter1
         StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.coreLightning1'
         RenderTwoSided=Wahr
         SpinParticles=Wahr
         UseRegularSizeScale=Falsch
         MaxParticles=1
         StartSpinRange=(X=(Min=0.357000,Max=0.741000))
         StartSizeRange=(X=(Min=0.650000),Y=(Min=0.650000))
         Sounds(0)=(Sound=Sound'IndoorAmbience.electricity1',Radius=(Min=1024.000000,Max=1024.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=0.600000,Max=0.600000),Probability=(Min=1.000000,Max=1.000000))
         SpawningSound=PTSC_LinearGlobal
         SpawningSoundProbability=(Min=0.200000,Max=0.200000)
         LifetimeRange=(Min=0.250000,Max=0.650000)
         InitialDelayRange=(Min=7.000000,Max=9.000000)
     End Object
     Emitters(9)=MeshEmitter'Onslaught.ONSPowerCoreBreachEffect.MeshEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         FadeOut=Wahr
         FadeIn=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         BlendBetweenSubdivisions=Wahr
         UseRandomSubdivision=Wahr
         FadeOutStartTime=3.250000
         FadeInEndTime=0.250000
         MaxParticles=40
         StartLocationOffset=(X=-70.000000,Y=-70.000000)
         StartLocationRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=150.000000,Max=150.000000))
         SizeScale(0)=(RelativeTime=3.000000,RelativeSize=4.000000)
         StartSizeRange=(X=(Min=50.000000,Max=70.000000))
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'VMParticleTextures.TankFiringP.TankDustKick'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         InitialDelayRange=(Min=7.000000,Max=7.000000)
         StartVelocityRange=(X=(Min=-15.000000,Max=15.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=200.000000,Max=250.000000))
     End Object
     Emitters(10)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         FadeOut=Wahr
         FadeIn=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         UseRandomSubdivision=Wahr
         FadeOutStartTime=1.500000
         FadeInEndTime=0.250000
         MaxParticles=40
         StartLocationOffset=(X=-100.000000,Y=50.000000,Z=100.000000)
         SizeScale(0)=(RelativeTime=2.000000,RelativeSize=6.000000)
         StartSizeRange=(X=(Min=35.000000,Max=35.000000))
         InitialParticlesPerSecond=10.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'VMParticleTextures.TankFiringP.TankDustKick1'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=7.000000,Max=7.000000)
         StartVelocityRange=(X=(Min=-15.000000,Max=15.000000),Y=(Min=-15.000000,Max=15.000000),Z=(Min=180.000000,Max=230.000000))
     End Object
     Emitters(11)=SpriteEmitter'Onslaught.ONSPowerCoreBreachEffect.SpriteEmitter1'

     AutoDestroy=Wahr
     bNoDelete=Falsch
}

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Creation time: Mo 16.4.2007 11:20:26.796 - Created with UnCodeX