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Onslaught.ONSRVChainGunFireEffect

Extends
ONSWeaponAmbientEmitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSWeaponAmbientEmitter
         |   
         +-- Onslaught.ONSRVChainGunFireEffect

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
function SetEmitterStatus (bool bEnabled)
Inherited Functions from Onslaught.ONSWeaponAmbientEmitter
SetEmitterStatus
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Functions Detail

SetEmitterStatus Source code

simulated function SetEmitterStatus ( bool bEnabled )


Defaultproperties

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter0
         StaticMesh=StaticMesh'VMmeshEmitted.EJECTA.EjectedBRASSsm'
         UseCollision=Wahr
         RespawnDeadParticles=Falsch
         SpawnOnlyInDirectionOfNormal=Wahr
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-500.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         MaxParticles=30
         StartLocationOffset=(X=-80.000000,Y=-6.000000,Z=10.000000)
         MeshNormal=(Z=0.000000)
         UseRotationFrom=PTRS_Actor
         SpinsPerSecondRange=(X=(Min=0.100000,Max=1.000000),Y=(Min=0.100000,Max=1.000000),Z=(Min=0.100000,Max=1.000000))
         StartSizeRange=(X=(Min=0.050000,Max=0.050000),Y=(Min=0.050000,Max=0.050000),Z=(Min=0.050000,Max=0.050000))
         LifetimeRange=(Min=1.500000,Max=1.500000)
         StartVelocityRange=(X=(Min=-150.000000,Max=150.000000),Y=(Min=-250.000000,Max=-250.000000),Z=(Min=50.000000,Max=150.000000))
         StartVelocityRadialRange=(Min=-250.000000,Max=250.000000)
     End Object
     Emitters(0)=MeshEmitter'Onslaught.ONSRVChainGunFireEffect.MeshEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         UseRandomSubdivision=Wahr
         CoordinateSystem=PTCS_Relative
         MaxParticles=6
         StartLocationOffset=(Z=10.000000)
         StartLocationShape=PTLS_Sphere
         UseRotationFrom=PTRS_Normal
         SpinsPerSecondRange=(X=(Min=7.000000,Max=11.000000))
         SizeScale(0)=(RelativeTime=0.250000,RelativeSize=0.750000)
         SizeScale(1)=(RelativeTime=0.500000,RelativeSize=0.100000)
         StartSizeRange=(X=(Min=20.000000,Max=20.000000))
         Texture=Texture'VMParticleTextures.TankFiringP.CloudParticleOrangeBMPtex'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.050000,Max=0.050000)
         WarmupTicksPerSecond=50.000000
         RelativeWarmupTime=2.000000
     End Object
     Emitters(1)=SpriteEmitter'Onslaught.ONSRVChainGunFireEffect.SpriteEmitter0'

     CullDistance=4000.000000
     bNoDelete=Falsch
     DrawScale3D=(X=0.250000,Y=0.250000,Z=0.250000)
     bUnlit=Falsch
     bHardAttach=Wahr
}

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Creation time: Mo 16.4.2007 11:20:27.156 - Created with UnCodeX