defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter5
UseColorScale=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
Acceleration=(Z=100.000000)
ColorScale(0)=(Color=(B=16,G=16,R=16))
ColorScale(1)=(RelativeTime=0.200000,Color=(A=192))
ColorScale(2)=(RelativeTime=0.800000,Color=(A=96))
ColorScale(3)=(RelativeTime=1.000000)
AddLocationFromOtherEmitter=2
StartLocationShape=PTLS_Polar
StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=2.000000,Max=2.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.500000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
InitialParticlesPerSecond=500.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'ExplosionTex.Framed.exp2_frames'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.700000,Max=0.700000)
StartVelocityRadialRange=(Min=-600.000000,Max=-600.000000)
VelocityLossRange=(X=(Min=5.000000,Max=5.000000),Y=(Min=5.000000,Max=5.000000),Z=(Min=3.000000,Max=3.000000))
AddVelocityFromOtherEmitter=2
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(0)=SpriteEmitter'Onslaught.ONSSmallVehicleExplosionEffect.SpriteEmitter5'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
MaxParticles=4
StartLocationShape=PTLS_Polar
SphereRadiusRange=(Min=8.000000,Max=8.000000)
StartLocationPolarRange=(X=(Max=65536.000000),Y=(Min=16384.000000,Max=16384.000000),Z=(Min=2.000000,Max=2.000000))
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=0.200000)
SizeScale(1)=(RelativeTime=0.500000,RelativeSize=1.000000)
SizeScale(2)=(RelativeTime=1.000000,RelativeSize=1.200000)
InitialParticlesPerSecond=500.000000
Texture=Texture'ExplosionTex.Framed.we1_frames'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.600000,Max=0.600000)
StartVelocityRadialRange=(Min=-500.000000,Max=-500.000000)
VelocityLossRange=(X=(Min=2.000000,Max=2.000000),Y=(Min=2.000000,Max=2.000000),Z=(Min=2.000000,Max=2.000000))
GetVelocityDirectionFrom=PTVD_AddRadial
End Object
Emitters(1)=SpriteEmitter'Onslaught.ONSSmallVehicleExplosionEffect.SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter6
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
BlendBetweenSubdivisions=Wahr
StartLocationRange=(Z=(Max=50.000000))
StartLocationShape=PTLS_Sphere
SphereRadiusRange=(Min=16.000000,Max=48.000000)
StartSpinRange=(X=(Max=1.000000))
SizeScale(0)=(RelativeSize=1.000000)
SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=50.000000))
InitialParticlesPerSecond=5000.000000
Texture=Texture'ExplosionTex.Framed.exp1_frames'
TextureUSubdivisions=2
TextureVSubdivisions=4
LifetimeRange=(Min=0.500000,Max=0.500000)
InitialDelayRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(2)=SpriteEmitter'Onslaught.ONSSmallVehicleExplosionEffect.SpriteEmitter6'
AutoDestroy=Wahr
bNoDelete=Falsch
}
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