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Onslaught.ONSTurretBeamEffectBlue

Extends
ONSTurretBeamEffect

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- Onslaught.ONSTurretBeamEffect
         |   
         +-- Onslaught.ONSTurretBeamEffectBlue

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors

Functions Summary
function SpawnEffects (vector HitLocation, vector HitNormal)
Inherited Functions from Onslaught.ONSTurretBeamEffect
SpawnEffects
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials


Functions Detail

SpawnEffects Source code

simulated function SpawnEffects ( vector HitLocation, vector HitNormal )


Defaultproperties

defaultproperties
{
     Begin Object Class=BeamEmitter Name=BeamEmitter4
         BeamDistanceRange=(Min=512.000000,Max=512.000000)
         DetermineEndPointBy=PTEP_Distance
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         BranchProbability=(Max=1.000000)
         BranchSpawnAmountRange=(Max=2.000000)
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         AlphaTest=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         ColorScale(0)=(Color=(B=128,G=50,R=50))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=192,G=100,R=100,A=128))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.500000)
         StartSizeRange=(X=(Min=75.000000,Max=75.000000),Y=(Min=30.000000,Max=30.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'TurretParticles.Beams.TurretBeam5'
         LifetimeRange=(Min=0.150000,Max=0.150000)
         StartVelocityRange=(X=(Min=500.000000,Max=500.000000))
     End Object
     Emitters(0)=BeamEmitter'Onslaught.ONSTurretBeamEffectBlue.BeamEmitter4'

     Begin Object Class=BeamEmitter Name=BeamEmitter5
         BeamDistanceRange=(Min=512.000000,Max=512.000000)
         DetermineEndPointBy=PTEP_Distance
         RotatingSheets=3
         LowFrequencyPoints=2
         HighFrequencyPoints=2
         BranchProbability=(Max=1.000000)
         BranchSpawnAmountRange=(Max=2.000000)
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         AlphaTest=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         ColorScale(0)=(Color=(B=255))
         ColorScale(1)=(RelativeTime=0.800000,Color=(B=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.800000
         MaxParticles=1
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=150.000000,Max=150.000000),Y=(Min=30.000000,Max=30.000000))
         InitialParticlesPerSecond=5000.000000
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         LifetimeRange=(Min=0.500000,Max=0.500000)
         StartVelocityRange=(X=(Min=500.000000,Max=500.000000))
     End Object
     Emitters(1)=BeamEmitter'Onslaught.ONSTurretBeamEffectBlue.BeamEmitter5'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter0
         UseDirectionAs=PTDU_Normal
         ProjectionNormal=(X=1.000000,Z=0.000000)
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(0)=(Color=(B=128,G=128,R=128))
         ColorScale(1)=(RelativeTime=1.000000,Color=(B=64,G=64,R=64))
         MaxParticles=2
         UseRotationFrom=PTRS_Actor
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000)
         StartSizeRange=(X=(Min=150.000000,Max=200.000000))
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'AW-2004Particles.Weapons.PlasmaMuzzleBlue'
         LifetimeRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(2)=SpriteEmitter'Onslaught.ONSTurretBeamEffectBlue.SpriteEmitter0'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter1
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         UseRandomSubdivision=Wahr
         Acceleration=(Z=20.000000)
         ColorScale(1)=(RelativeTime=0.200000,Color=(B=140,G=83,R=55))
         ColorScale(2)=(RelativeTime=0.650000,Color=(B=132,G=23))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=6
         StartLocationOffset=(X=5.000000)
         StartLocationRange=(X=(Max=64.000000),Z=(Min=-8.000000,Max=8.000000))
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=20.000000,Max=50.000000))
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=1.500000,Max=1.500000)
         StartVelocityRange=(Z=(Max=15.000000))
         WarmupTicksPerSecond=1.000000
         RelativeWarmupTime=0.200000
     End Object
     Emitters(3)=SpriteEmitter'Onslaught.ONSTurretBeamEffectBlue.SpriteEmitter1'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter2
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         UseRandomSubdivision=Wahr
         ColorScale(0)=(Color=(B=255,G=128))
         ColorScale(1)=(RelativeTime=0.100000,Color=(B=255,G=128))
         ColorScale(2)=(RelativeTime=0.800000,Color=(B=255,G=128))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=4
         StartLocationOffset=(X=10.000000)
         StartLocationRange=(X=(Max=20.000000))
         UseRotationFrom=PTRS_Actor
         SizeScale(0)=(RelativeSize=0.100000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=40.000000,Max=60.000000))
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels1'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         LifetimeRange=(Min=0.200000,Max=0.200000)
     End Object
     Emitters(4)=SpriteEmitter'Onslaught.ONSTurretBeamEffectBlue.SpriteEmitter2'

}

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Creation time: Mo 16.4.2007 11:20:27.453 - Created with UnCodeX