defaultproperties
{
Begin Object Class=SpriteEmitter Name=SpriteEmitter3
FadeOut=Wahr
FadeIn=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
FadeOutStartTime=0.700000
FadeInEndTime=0.100000
UseRotationFrom=PTRS_Actor
StartSpinRange=(X=(Min=0.100000,Max=0.800000))
StartSizeRange=(X=(Min=250.000000,Max=1000.000000),Y=(Min=0.000000,Max=0.000000),Z=(Min=0.000000,Max=0.000000))
InitialParticlesPerSecond=100.000000
Texture=Texture'VMParticleTextures.LeviathanParticleEffects.rainbowSpikes'
LifetimeRange=(Min=0.050000,Max=0.015000)
End Object
Emitters(0)=SpriteEmitter'OnslaughtFull.ONSAutoBomberWarpEffect.SpriteEmitter3'
Begin Object Class=MeshEmitter Name=MeshEmitter0
StaticMesh=StaticMesh'VMStructures.CoreBreachGroup.CoreBreachFrontDISC'
RenderTwoSided=Wahr
UseParticleColor=Wahr
FadeOut=Wahr
FadeIn=Wahr
ResetAfterChange=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
AutomaticInitialSpawning=Falsch
FadeOutStartTime=1.000000
FadeInEndTime=0.100000
CoordinateSystem=PTCS_Relative
MaxParticles=2
UseRotationFrom=PTRS_Actor
SizeScale(0)=(RelativeTime=1.500000,RelativeSize=20.000000)
StartSizeRange=(X=(Min=0.250000,Max=0.250000),Y=(Min=0.250000,Max=0.250000),Z=(Min=0.250000,Max=0.250000))
InitialParticlesPerSecond=80.000000
LifetimeRange=(Min=1.500000,Max=1.500000)
End Object
Emitters(1)=MeshEmitter'OnslaughtFull.ONSAutoBomberWarpEffect.MeshEmitter0'
Begin Object Class=SpriteEmitter Name=SpriteEmitter4
FadeOut=Wahr
FadeIn=Wahr
ResetAfterChange=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
UseRandomSubdivision=Wahr
FadeOutStartTime=0.200000
FadeInEndTime=0.100000
MaxParticles=25
StartSpinRange=(X=(Min=0.132000,Max=0.850000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
StartSizeRange=(X=(Min=50.000000,Max=50.000000))
InitialParticlesPerSecond=150.000000
DrawStyle=PTDS_AlphaBlend
Texture=Texture'VMParticleTextures.LeviathanParticleEffects.darkEnergy'
TextureUSubdivisions=4
TextureVSubdivisions=4
LifetimeRange=(Min=0.350000,Max=0.350000)
StartVelocityRange=(X=(Min=250.000000,Max=-250.000000),Y=(Min=250.000000,Max=-250.000000),Z=(Min=250.000000,Max=-250.000000))
End Object
Emitters(2)=SpriteEmitter'OnslaughtFull.ONSAutoBomberWarpEffect.SpriteEmitter4'
Begin Object Class=SpriteEmitter Name=SpriteEmitter0
FadeOut=Wahr
FadeIn=Wahr
ResetAfterChange=Wahr
RespawnDeadParticles=Falsch
UseSizeScale=Wahr
UseRegularSizeScale=Falsch
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
FadeOutStartTime=0.200000
FadeInEndTime=0.100000
MaxParticles=1
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=5.000000)
StartSizeRange=(X=(Min=150.000000,Max=150.000000))
InitialParticlesPerSecond=20.000000
Texture=Texture'VMParticleTextures.LeviathanParticleEffects.LEVsingBLIP'
LifetimeRange=(Min=0.300000,Max=0.300000)
InitialDelayRange=(Min=0.100000,Max=0.100000)
End Object
Emitters(3)=SpriteEmitter'OnslaughtFull.ONSAutoBomberWarpEffect.SpriteEmitter0'
AutoDestroy=Wahr
bNoDelete=Falsch
}
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