Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Projectile | +-- XWeapons.RocketProj | +-- SkaarjPack.BruteRocket
Variables Summary |
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Inherited Variables from XWeapons.RocketProj |
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bCurl, bHitWater, bRing, bWaterStart, Corona, Dir, FlockCurlForce, FlockIndex, FlockMaxForce, FlockRadius, FlockStiffness, Flock[2], NumExtraRockets, SmokeTrail |
Functions Summary |
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Inherited Functions from XWeapons.RocketProj |
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BlowUp, Destroyed, Explode, Landed, PostBeginPlay, PostNetBeginPlay, ProcessTouch, Timer |
Inherited Functions from Engine.Projectile |
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BlowUp, CanSplash, CheckMaxEffectDistance, ClientSideTouch, DelayedHurtRadius, EncroachingOn, Explode, GetRange, HitWall, HurtRadius, IsStationary, PostBeginPlay, PostRender2D, ProcessTouch, RandSpin, Reset, SpecialCalcView, Touch |
Defaultproperties |
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defaultproperties { Speed=750.000000 MaxSpeed=750.000000 Damage=55.000000 DamageRadius=180.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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