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SkaarjPack.InvasionBot

Extends
xBot

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Controller
      |   
      +-- Engine.AIController
         |   
         +-- Gameplay.ScriptedController
            |   
            +-- UnrealGame.Bot
               |   
               +-- XGame.xBot
                  |   
                  +-- SkaarjPack.InvasionBot

Constants Summary
Inherited Contants from UnrealGame.Bot
AngleConvert, ENEMYLOCATIONFUZZ, MAXSTAKEOUTDIST, MINSTRAFEDIST, MINVIEWDIST, TACTICALHEIGHTADVANTAGE

Variables Summary
boolbDamagedMessage
Inherited Variables from XGame.xBot
PawnSetupRecord
Inherited Variables from UnrealGame.Bot
Accuracy, AcquireTime, Aggression, Aggressiveness, BaseAggressiveness, BaseAlertness, bCanFire, bChangeDir, bDodgingForward, bEnemyEngaged, bEnemyIsVisible, bFinalStretch, bFireSuccess, bForcedDirection, bFrustrated, bHasFired, bHasImpactHammer, bHasSuperWeapon, bHasTranslocator, bIgnoreEnemyChange, bInitLifeMessage, bInstantAck, bJumpy, bJustLanded, bLeadTarget, BlockedPath, bMustCharge, bPlannedShot, bPursuingFlag, bReachedGatherPoint, bRecommendFastMove, bShieldSelf, bSingleTestSection, bStoppedFiring, bStrafeDir, bTacticalDoubleJump, bTranslocatorHop, bWasNearObjective, CampTime, ChooseAttackCounter, ChooseAttackTime, ChoosingAttackLevel, CombatStyle, ComboNames[4], EnemyAcquisitionScript, EnemyVisibilityTime, FailedHuntEnemy, FailedHuntTime, FavoriteWeapon, FormationPosition, FormerVehicle, GatherTime, GoalScript, GoalString, HidingSpot, ImpactTarget, Jumpiness, LastAttractCheck, LastFireAttempt, LastKillerPosition, LastKnownPosition, LastRespawnTime, LastSearchTime, LastSearchWeight, LastTaunt, LastUnderFire, LoseEnemyCheckTime, NextSquadMember, NextTranslocTime, NumRandomJumps, OldEnemy, OldMessageID, OldMessageType, OldOrderGiver, OldOrders, OrderNames[16], ReactionTime, RealTranslocationTarget, ReTaskTime, ScriptedCombat, SoakString, Squad, StartleActor, StartTacticalTime, StopStartTime, StrafingAbility, Tactics, TestLabel, TestPath, TestStart, TranslocationTarget, TranslocFreq, TranslocUse, VisibleEnemy

Enumerations Summary
Inherited Enumerations from UnrealGame.Bot
EScriptFollow

Functions Summary
functionbool AllowVoiceMessage (name MessageType)
event SeeMonster (Pawn Seen)
function YellAt (Pawn Moron)
Inherited Functions from XGame.xBot
Possess, SetPawnClass
Inherited Functions from UnrealGame.Bot
AbortScript, AdjustAim, AdjustAimError, AdjustAround, AllowDetourTo, AlternateTranslocDest, AssignSquadResponsibility, AutoTaunt, AvoidCertainDeath, BeginState, BotVoiceMessage, CanAttack, CancelCampFor, CanCombo, CanComboMoving, CanDoubleJump, CanImpactJump, CanStakeOut, CanUseTranslocator, Celebrate, ChangedWeapon, ChangeStrafe, CheckFutureSight, CheckIfShouldCrouch, CheckPathToGoalAround, ChooseAttackMode, ClearPathFor, ClearShot, ClearTemporaryOrders, CompleteAction, DamageAttitudeTo, DefendMelee, DelayedWarning, Desireability, Destroyed, DirectedWander, DisplayDebug, DoCharge, DontReuseTaunt, DoRangedAttackOn, DoRetreat, DoStakeOut, DoTacticalMove, DoWaitForLanding, EndState, EnemyChanged, EnemyNotVisible, EnemyVisible, EngageDirection, ExecuteWhatToDoNext, FaceActor, FaceMoveTarget, FearThisSpot, FightEnemy, FindBestPathToward, FindDestination, FindInventoryGoal, FindNewStakeOutDir, FindNextJumpTarget, FindNextMoveTarget, FindRoamDest, FindSuperPickup, FindViewSpot, FireWeaponAt, ForceCelebrate, ForceGiveWeapon, Formation, FreeScript, GetDesiredOffset, GetEnemyName, GetMessageIndex, GetMyPlayer, GetOldEnemyName, GetOrderObject, GetOrders, GetOutOfVehicle, HasSuperWeapon, HearNoise, ImpactJump, InitializeSkill, InitPlayerReplicationInfo, IsHunting, IsRetreating, IsShootingObjective, IsSniping, IsStrafing, LeaveScripting, LoseEnemy, LostContact, MayDodgeToMoveTarget, MayFall, MayShootAtEnemy, MissedDodge, MonitoredPawnAlert, NearWall, NeedToTurn, NeedWeapon, NotifyAddInventory, NotifyBump, NotifyFallingHitWall, NotifyHeadVolumeChange, NotifyHitWall, NotifyJumpApex, NotifyKilled, NotifyLanded, NotifyMissedJump, NotifyPhysicsVolumeChange, NotifyPostLanded, NotifyTakeHit, PawnIsInPain, PickDestination, PickRetreatDestination, Possess, PostBeginPlay, PriorityObjective, ProficientWithWeapon, RateWeapon, ReceiveProjectileWarning, ReceiveWarning, RecoverFromBadStateCode, RelativeStrength, Reset, ResetSkill, Restart, ScriptingOverridesAI, SeePlayer, SendMessage, SetAlertness, SetAttractionState, SetCombatTimer, SetEnemyInfo, SetEnemyReaction, SetFall, SetFocus, SetLowGrav, SetMaxDesiredSpeed, SetMoveTarget, SetNewScript, SetOrders, SetPeripheralVision, SetRouteToGoal, SetTemporaryOrders, SetupSpecialPathAbilities, ShouldFireAgain, ShouldKeepShielding, ShouldPerformScript, ShouldStrafeTo, SoakStop, Startle, StartMoveToward, StopFiring, Stopped, StrafeFromDamage, SuperDesireability, SuperPickupNotSpokenFor, SwitchToBestWeapon, TestDirection, TimedFireWeaponAtEnemy, Timer, Trigger, TryCombo, TryStrafe, TryToDuck, TryWallDodge, UnPossess, UpdatePawnViewPitch, VehicleFightEnemy, WaitForMover, WanderOrCamp, WasKilledBy, WeaponFireAgain, WeaponPreference, WhatToDoNext, YellAt


Variables Detail

bDamagedMessage Source code

var bool bDamagedMessage;


Functions Detail

AllowVoiceMessage Source code

function bool AllowVoiceMessage ( name MessageType )

SeeMonster Source code

event SeeMonster ( Pawn Seen )

YellAt Source code

function YellAt ( Pawn Moron )


Defaultproperties

defaultproperties
{
}

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Creation time: Mo 16.4.2007 11:20:22.703 - Created with UnCodeX