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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- SkaarjPack.Monster
|
+-- SkaarjPack.Skaarj
FireSkaarj, IceSkaarj
| Variables Summary | |
|---|---|
| name | DeathAnim[4] |
| sound | FootStep[2] |
| Inherited Variables from SkaarjPack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | AnimEnd (int Channel) | |
![]() | ClawDamageTarget () | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z) |
![]() | PlayDying (class<DamageType> DamageType, vector HitLoc) | |
![]() | PlayVictory () | |
![]() | RangedAttack (Actor A) | |
![]() | RunStep () | |
![]() | bool | SameSpeciesAs (Pawn P) |
![]() | SpawnTwoShots () | |
![]() | SpinDamageTarget () | |
![]() | WalkStep () | |
| Variables Detail |
|---|
| Functions Detail |
|---|
AnimEnd Source code
ClawDamageTarget Source code
GetFireStart Source code
PlayDying Source code
PlayVictory Source code
RangedAttack Source code
RunStep Source code
SameSpeciesAs Source code
SpawnTwoShots Source code
SpinDamageTarget Source code
WalkStep Source code| Defaultproperties |
|---|
defaultproperties { Footstep(0)=Sound'SkaarjPack_rc.Cow.walkC' Footstep(1)=Sound'SkaarjPack_rc.Cow.walkC' DeathAnim(0)="Death" DeathAnim(1)="Death2" DeathAnim(2)="Death3" DeathAnim(3)="Death4" HitSound(0)=Sound'SkaarjPack_rc.Skaarj.injur1sk' HitSound(1)=Sound'SkaarjPack_rc.Skaarj.injur2sk' HitSound(2)=Sound'SkaarjPack_rc.Skaarj.injur3sk' HitSound(3)=Sound'SkaarjPack_rc.Skaarj.injur3sk' DeathSound(0)=Sound'SkaarjPack_rc.Skaarj.death1sk' DeathSound(1)=Sound'SkaarjPack_rc.Skaarj.death2sk' ChallengeSound(0)=Sound'SkaarjPack_rc.Skaarj.chalnge1s' ChallengeSound(1)=Sound'SkaarjPack_rc.Skaarj.chalnge3s' ChallengeSound(2)=Sound'SkaarjPack_rc.Skaarj.roam11s' ChallengeSound(3)=Sound'SkaarjPack_rc.Skaarj.roam11s' AmmunitionClass=Class'SkaarjPack.SkaarjAmmo' ScoringValue=6 IdleHeavyAnim="Idle_Biggun" IdleRifleAnim="Idle_Rifle" MeleeRange=60.000000 JumpZ=550.000000 Health=150 MovementAnims(1)="RunR" MovementAnims(2)="RunR" MovementAnims(3)="RunL" SwimAnims(0)="Swim" SwimAnims(1)="Swim" SwimAnims(2)="Swim" SwimAnims(3)="Swim" WalkAnims(1)="WalkF" WalkAnims(2)="WalkF" WalkAnims(3)="WalkF" AirAnims(0)="InAir" AirAnims(1)="InAir" AirAnims(2)="InAir" AirAnims(3)="InAir" LandAnims(0)="Landed" LandAnims(1)="Landed" LandAnims(2)="Landed" LandAnims(3)="Landed" DodgeAnims(0)="DodgeF" DodgeAnims(1)="DodgeB" DodgeAnims(2)="DodgeL" DodgeAnims(3)="DodgeR" AirStillAnim="Jump2" TakeoffStillAnim="Jump2" IdleSwimAnim="Swim" IdleWeaponAnim="Looking" IdleRestAnim="Breath" Mesh=VertMesh'SkaarjPack_rc.Skaarjw' Skins(0)=FinalBlend'SkaarjPackSkins.Skins.Skaarjw1' Mass=150.000000 Buoyancy=150.000000 RotationRate=(Yaw=60000) } |
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