| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object
|
+-- Engine.Actor
|
+-- Engine.Pawn
|
+-- UnrealGame.UnrealPawn
|
+-- XGame.xPawn
|
+-- SkaarjPack.Monster
|
+-- SkaarjPack.Warlord
| Variables Summary | |
|---|---|
| bool | bRocketDir |
| Inherited Variables from SkaarjPack.Monster |
|---|
| AmmunitionClass, bAlwaysStrafe, bBoss, bCanDodge, bMeleeFighter, bShotAnim, bTryToWalk, bVictoryNext, ChallengeSound[4], DeathSound[4], DodgeSkillAdjust, FireSound, HitSound[4], MyAmmo, SavedFireProperties, ScoringValue |
| Enumerations Summary |
|---|
| Inherited Enumerations from XGame.xPawn |
|---|
| EFireAnimState |
| Functions Summary | ||
|---|---|---|
![]() | bool | Dodge (eDoubleClickDir DoubleClickMove) |
![]() | Falling () | |
![]() | FireProjectile () | |
![]() | Flap () | |
![]() | vector | GetFireStart (vector X, vector Y, vector Z) |
![]() | HitWall (vector HitNormal, actor HitWall) | |
![]() | Landed (vector HitNormal) | |
![]() | PlayDirectionalDeath (Vector HitLoc) | |
![]() | PlayDirectionalHit (Vector HitLoc) | |
![]() | PlayTakeHit (vector HitLocation, int Damage, class<DamageType> DamageType) | |
![]() | PlayVictory () | |
![]() | PostBeginPlay () | |
![]() | RangedAttack (Actor A) | |
![]() | bool | SameSpeciesAs (Pawn P) |
![]() | SetMovementPhysics () | |
![]() | Step () | |
| Variables Detail |
|---|
| Functions Detail |
|---|
Dodge Source code
Falling Source code
FireProjectile Source code
Flap Source code
GetFireStart Source code
HitWall Source code
Landed Source code
PlayDirectionalDeath Source code
PlayDirectionalHit Source code
PlayTakeHit Source code
PlayVictory Source code
PostBeginPlay Source code
RangedAttack Source code
SameSpeciesAs Source code
SetMovementPhysics Source code
Step Source code| Defaultproperties |
|---|
defaultproperties { bMeleeFighter=Falsch bTryToWalk=Wahr bBoss=Wahr DodgeSkillAdjust=4.000000 HitSound(0)=Sound'SkaarjPack_rc.WarLord.injur1WL' HitSound(1)=Sound'SkaarjPack_rc.WarLord.injur2WL' HitSound(2)=Sound'SkaarjPack_rc.WarLord.injur1WL' HitSound(3)=Sound'SkaarjPack_rc.WarLord.injur2WL' DeathSound(0)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL' DeathSound(1)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL' DeathSound(2)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL' DeathSound(3)=Sound'SkaarjPack_rc.WarLord.DeathCry1WL' ChallengeSound(0)=Sound'SkaarjPack_rc.WarLord.acquire1WL' ChallengeSound(1)=Sound'SkaarjPack_rc.WarLord.roam1WL' ChallengeSound(2)=Sound'SkaarjPack_rc.WarLord.threat1WL' ChallengeSound(3)=Sound'SkaarjPack_rc.WarLord.breath1WL' FireSound=SoundGroup'WeaponSounds.RocketLauncher.RocketLauncherFire' AmmunitionClass=Class'SkaarjPack.WarlordAmmo' ScoringValue=10 bCanFly=Wahr MeleeRange=80.000000 GroundSpeed=400.000000 AirSpeed=500.000000 Health=500 MovementAnims(1)="RunF" MovementAnims(2)="RunF" MovementAnims(3)="RunF" TurnLeftAnim="Idle_Rest" TurnRightAnim="Idle_Rest" WalkAnims(1)="WalkF" WalkAnims(2)="WalkF" WalkAnims(3)="WalkF" AirAnims(0)="Fly" AirAnims(1)="Fly" AirAnims(2)="Fly" AirAnims(3)="Fly" TakeoffAnims(0)="Fly" TakeoffAnims(1)="Fly" TakeoffAnims(2)="Fly" TakeoffAnims(3)="Fly" AirStillAnim="Fly" TakeoffStillAnim="Fly" Mesh=VertMesh'SkaarjPack_rc.WarlordM' Skins(0)=FinalBlend'SkaarjPackSkins.Skins.JWarlord1' Skins(1)=FinalBlend'SkaarjPackSkins.Skins.JWarlord1' TransientSoundVolume=1.000000 TransientSoundRadius=1500.000000 CollisionRadius=47.000000 CollisionHeight=78.000000 Mass=300.000000 } |
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