defaultproperties
{
Begin Object Class=MeshEmitter Name=linkgunbolt
StaticMesh=StaticMesh'WeaponStaticMesh.LinkProjectile'
RespawnDeadParticles=Falsch
UseColorFromMesh=Wahr
SpinParticles=Wahr
UseRegularSizeScale=Falsch
DetermineVelocityByLocationDifference=Wahr
AutomaticInitialSpawning=Falsch
Opacity=0.750000
MaxParticles=1
UseRotationFrom=PTRS_Actor
SpinCCWorCW=(X=0.000000,Y=0.000000,Z=0.000000)
SpinsPerSecondRange=(Z=(Min=-2.000000,Max=2.000000))
StartSpinRange=(Z=(Min=-50.000000,Max=50.000000))
SizeScale(0)=(RelativeTime=1.000000,RelativeSize=2.000000)
SizeScaleRepeats=2.000000
ScaleSizeByVelocityMax=1.000000
InitialParticlesPerSecond=1.000000
LifetimeRange=(Min=1.000000,Max=1.000000)
StartVelocityRange=(X=(Min=750.000000,Max=750.000000))
RelativeWarmupTime=5.000000
End Object
Emitters(0)=MeshEmitter'StreamlineFX.STR_linkgunfire.linkgunbolt'
Begin Object Class=SpriteEmitter Name=linkgunflash
UseColorScale=Wahr
FadeOut=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(B=255,G=255,R=255))
FadeOutFactor=(W=3.000000,X=3.000000,Y=3.000000,Z=3.000000)
FadeOutStartTime=0.100000
MaxParticles=1
StartSpinRange=(X=(Max=5000.000000))
SizeScale(0)=(RelativeTime=0.500000)
StartSizeRange=(X=(Min=35.000000,Max=40.000000),Y=(Min=35.000000,Max=40.000000),Z=(Min=35.000000,Max=40.000000))
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_Brighten
Texture=Texture'XEffects.Effects.LinkMuzFlashTex'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(1)=SpriteEmitter'StreamlineFX.STR_linkgunfire.linkgunflash'
Begin Object Class=SpriteEmitter Name=linkgunsecflash
UseColorScale=Wahr
FadeOut=Wahr
RespawnDeadParticles=Falsch
SpinParticles=Wahr
UseSizeScale=Wahr
UniformSize=Wahr
AutomaticInitialSpawning=Falsch
ColorScale(0)=(Color=(G=202,R=26))
Opacity=0.750000
FadeOutFactor=(W=3.000000,X=3.000000,Y=3.000000,Z=3.000000)
MaxParticles=1
StartSpinRange=(X=(Max=-8000.000000))
SizeScale(0)=(RelativeTime=1.000000)
StartSizeRange=(X=(Min=60.000000,Max=80.000000),Y=(Min=60.000000,Max=80.000000),Z=(Min=60.000000,Max=80.000000))
InitialParticlesPerSecond=1.000000
DrawStyle=PTDS_Brighten
Texture=Texture'XEffects.Effects.LinkMuzFlashTex'
LifetimeRange=(Min=1.000000,Max=1.000000)
End Object
Emitters(2)=SpriteEmitter'StreamlineFX.STR_linkgunfire.linkgunsecflash'
bLightChanged=Wahr
bNoDelete=Falsch
AmbientGlow=255
bHardAttach=Wahr
bFixedRotationDir=Wahr
bDirectional=Wahr
}
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