Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- Engine.Info | +-- UnrealGame.TeamAI | +-- UnrealGame.DOMTeamAI
Variables Summary | |
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SquadAI | PrimaryDefender |
Inherited Variables from UnrealGame.TeamAI |
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AttackSquad, EnemyTeam, FreelanceSquad, NumSuperPickups, NumSupportingPlayer, Objectives, OrderList[8], OrderOffset, PickedObjective, Squads, SquadType, SuperPickups[16], Team |
Inherited Variables from Engine.Info |
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BotsGroup, ChatGroup, GameGroup, KickVoteGroup, MapVoteGroup, RulesGroup, ServerGroup |
Functions Summary | ||
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CheckFreelanceObjective (SquadAI S) | ||
bool | DominationPending () | |
FindNewObjectiveFor (SquadAI S, bool bForceUpdate) | ||
GameObjective | GetLeastDefendedObjective () | |
GameObjective | GetPriorityAttackObjectiveFor (SquadAI AttackSquad) | |
GameObjective | GetPriorityFreelanceObjective () | |
bool | PutOnDefense (Bot B) | |
SetBotOrders (Bot NewBot, RosterEntry R) | ||
SetOrders (Bot B, name NewOrders, Controller OrderGiver) | ||
bool | StayFreelance (SquadAI S) |
Inherited Functions from Engine.Info |
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AcceptPlayInfoProperty, AllowClassRemoval, FillPlayInfo, GetDescriptionText, GetSecurityLevel |
Variables Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties { SquadType=Class'UnrealGame.DOMSquadAI' OrderList(0)="Attack" OrderList(1)="Defend" OrderList(2)="Attack" OrderList(4)="Defend" OrderList(6)="Freelance" } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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