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UnrealGame.FX_HoldObjective

Extends
Emitter

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UnrealGame.FX_HoldObjective

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=SpriteEmitter Name=SpriteEmitter165
         UseDirectionAs=PTDU_Forward
         UseColorScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.750000
         MaxParticles=1
         SpinCCWorCW=(X=1.000000,Y=0.000000,Z=0.000000)
         SpinsPerSecondRange=(X=(Min=0.250000,Max=0.250000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=0.200000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=0.700000)
         InitialParticlesPerSecond=9999.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         LifetimeRange=(Min=3.000000,Max=3.000000)
         StartVelocityRange=(Z=(Min=0.100000,Max=0.100000))
     End Object
     Emitters(0)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter165'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter166
         UseDirectionAs=PTDU_Up
         UseColorScale=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-24.000000)
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartLocationOffset=(Z=192.000000)
         SizeScale(0)=(RelativeSize=1.500000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.000000)
         StartSizeRange=(X=(Min=15.000000,Max=15.000000))
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'EpicParticles.JumpPad.PointArrows'
         LifetimeRange=(Min=3.000000,Max=3.000000)
         StartVelocityRange=(Z=(Min=-16.000000,Max=-16.000000))
     End Object
     Emitters(1)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter166'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter167
         UseDirectionAs=PTDU_Normal
         UseColorScale=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartLocationRange=(Y=(Min=50.000000,Max=50.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=9999.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AS_FX_TX.Emitter.HoldArrow'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(Y=(Min=-20.000000,Max=-20.000000))
     End Object
     Emitters(2)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter167'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter168
         UseDirectionAs=PTDU_Normal
         UseColorScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartLocationRange=(X=(Min=50.000000,Max=50.000000))
         StartSpinRange=(X=(Min=16384.000000,Max=16384.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=9999.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AS_FX_TX.Emitter.HoldArrow'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-20.000000,Max=-20.000000))
     End Object
     Emitters(3)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter168'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter169
         UseDirectionAs=PTDU_Normal
         UseColorScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartLocationRange=(Y=(Min=-50.000000,Max=-50.000000))
         StartSpinRange=(X=(Min=32768.000000,Max=32768.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=9999.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AS_FX_TX.Emitter.HoldArrow'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(Y=(Min=20.000000,Max=20.000000))
     End Object
     Emitters(4)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter169'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter171
         UseDirectionAs=PTDU_Normal
         UseColorScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         Opacity=0.250000
         MaxParticles=2
         SpinsPerSecondRange=(X=(Min=0.001000,Max=0.010000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=80.000000,Max=80.000000))
         InitialParticlesPerSecond=2000.000000
         Texture=Texture'AW-2004Particles.Energy.EclipseCircle'
         LifetimeRange=(Min=3.000000,Max=3.000000)
     End Object
     Emitters(6)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter171'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter172
         UseDirectionAs=PTDU_Normal
         UseColorScale=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         AutomaticInitialSpawning=Falsch
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=1
         StartLocationRange=(X=(Min=-50.000000,Max=-50.000000))
         StartSpinRange=(X=(Min=-16384.000000,Max=-16384.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=1.500000)
         StartSizeRange=(X=(Min=10.000000,Max=10.000000),Y=(Min=20.000000,Max=20.000000))
         InitialParticlesPerSecond=9999.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'AS_FX_TX.Emitter.HoldArrow'
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=20.000000,Max=20.000000))
     End Object
     Emitters(7)=SpriteEmitter'UnrealGame.FX_HoldObjective.SpriteEmitter172'

     bNoDelete=Falsch
}

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Creation time: Mo 16.4.2007 11:20:20.046 - Created with UnCodeX