Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |
Core.Object | +-- Engine.Actor | +-- Engine.NavigationPoint | +-- Engine.PathNode | +-- Engine.RoadPathNode | +-- UnrealGame.SpecialVehicleObjective
Variables Summary | |
---|---|
Actor | AssociatedActor |
bool | bEnabled |
SpecialVehicleObjective | NextSpecialVehicleObjective |
Pawn | TeamOwner[4] |
SpecialVehicleObjective | |
array<class<Vehicle>> | AccessibleVehicleClasses |
name | AssociatedActorTag |
float | MaxDist |
Inherited Variables from Engine.RoadPathNode |
---|
MaxRoadDist |
Functions Summary | ||
---|---|---|
bool | IsAccessibleTo (Pawn BotPawn) | |
PostBeginPlay () | ||
Reset () | ||
Trigger (Actor Other, Pawn EventInstigator) | ||
Untrigger (Actor Other, Pawn EventInstigator) |
Variables Detail |
---|
Functions Detail |
---|
Defaultproperties |
---|
defaultproperties
{
bNotBased=Wahr
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
previous class next class | frames no frames |