Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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Core.Object | +-- Engine.Actor | +-- UT2k4Assault.ASTurret_Base | +-- UT2k4Assault.ASTurret_Minigun_Swivel | +-- UT2k4Assault.ASVehicle_Sentinel_Floor_Swivel
Variables Summary |
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Inherited Variables from UT2k4Assault.ASTurret_Base |
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LastUpdateFreq |
Functions Summary |
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Inherited Functions from UT2k4Assault.ASTurret_Minigun_Swivel |
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UpdateSwivelRotation |
Inherited Functions from UT2k4Assault.ASTurret_Base |
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PostBeginPlay, TakeDamage, Timer, UpdateOverlay, UpdateSwivelRotation |
Defaultproperties |
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defaultproperties { StaticMesh=StaticMesh'AS_Weapons_SM.Turret.FloorTurretSwivel' DrawScale=0.500000 PrePivot=(Z=150.000000) CollisionRadius=96.000000 CollisionHeight=100.000000 } |
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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