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UT2k4Assault.FX_ExplodingBarrel

Extends
Emitter
Modifiers
notplaceable

Core.Object
|   
+-- Engine.Actor
   |   
   +-- Engine.Emitter
      |   
      +-- UT2k4Assault.FX_ExplodingBarrel

Constants Summary
Inherited Contants from Engine.Actor
MAXSTEPHEIGHT, MINFLOORZ

Variables Summary
Inherited Variables from Engine.Emitter
AbsoluteVelocity, ActorForcesEnabled, AutoDestroy, AutoReset, BoundingBox, DeleteParticleEmitters, DisableFogging, EmitterHeight, EmitterRadius, Emitters, GlobalOffset, GlobalOffsetRange, Initialized, OldLocation, ParticleMaterial, TimeTillReset, TimeTillResetRange, UseParticleProjectors
Inherited Variables from Engine.Actor
Acceleration, AccumKarmaAngleError, ActorRenderData, AmbientGlow, AmbientSound, AntiPortal, Attached, AttachmentBone, AttachTag, bAcceptsProjectors, bActorShadows, bAlreadyPrecachedMaterials, bAlreadyPrecachedMeshes, bAlwaysFaceCamera, bAlwaysRelevant, bAlwaysTick, bAlwaysZeroBoneOffset, bAnimByOwner, Base, bAttenByLife, bAutoAlignToTerrain, bBadStateCode, bBlockActors, bBlockKarma, bBlockNonZeroExtentTraces, bBlockPlayers, bBlockProjectiles, bBlocksTeleport, bBlockZeroExtentTraces, bBounce, bCanBeDamaged, bCanTeleport, bClientAnim, bClientAuthoritative, bClientDemoNetFunc, bClientDemoRecording, bClientTrigger, bCollideActors, bCollideWhenPlacing, bCollideWorld, bCompressedPosition, bCorona, bDeferRendering, bDeleteMe, bDemoOwner, bDemoRecording, bDestroyInPainVolume, bDetailAttachment, bDirectional, bDirectionalCorona, bDisableSorting, bDisturbFluidSurface, bDramaticLighting, bDynamicLight, bEdShouldSnap, bEdSnap, bFixedRotationDir, bForceSkelUpdate, bFullVolume, bGameRelevant, bHardAttach, bHidden, bHiddenEd, bHiddenEdGroup, bHighDetail, bHurtEntry, bIgnoreEncroachers, bIgnoreOutOfWorld, bIgnoreTerminalVelocity, bIgnoreVehicles, bInterpolating, bJustTeleported, bLightChanged, bLightingVisibility, bLockLocation, bMovable, bNetDirty, bNetInitial, bNetInitialRotation, bNetNotify, bNetOwner, bNetRelevant, bNetTemporary, bNoDelete, bNoRepMesh, bNotifyLocalPlayerTeamReceived, bNotOnDedServer, bObsolete, bOnlyAffectPawns, bOnlyDirtyReplication, bOnlyDrawIfAttached, bOnlyOwnerSee, bOnlyRelevantToOwner, bOrientOnSlope, bOrientToVelocity, bOwnerNoSee, bPathColliding, bPathTemp, bPendingDelete, bProjTarget, bRepClientDemo, bReplicateAnimations, bReplicateInstigator, bReplicateMovement, bRotateToDesired, Brush, bScriptInitialized, bSelected, bShadowCast, bShouldBaseAtStartup, bShouldStopKarma, bShowOctreeNodes, bSkipActorPropertyReplication, bSmoothKarmaStateUpdates, bSpecialLit, bStasis, bStatic, bStaticLighting, bSuperHighDetail, bTearOff, bTempEditor, bTicked, bTimerLoop, bTraceWater, bTrailerAllowRotation, bTrailerPrePivot, bTrailerSameRotation, bTravel, bUnlit, Buoyancy, bUpdateSimulatedPosition, bUseCollisionStaticMesh, bUseCylinderCollision, bUseDynamicLights, bUseLightingFromBase, bWasSNFiltered, bWorldGeometry, CachedLocalToWorld, CachedLocation, CachedRotation, ClientOverlayCounter, ClientOverlayTimer, CollisionHeight, CollisionRadius, CollisionTag, ColLocation, CullDistance, Deleted, DesiredRotation, DrawScale, DrawScale3D, DrawType, Event, ExcludeTag[8], FluidSurfaceShootStrengthMod, ForcedVisibilityZoneTag, ForceNoise, ForceRadius, ForceScale, ForceType, Group, HardRelMatrix, HighDetailOverlay, InitialState, Instigator, Inventory, JoinedTag, KParams, KStepTag, LastRenderTime, LatentFloat, Leaves, Level, LifeSpan, LightBrightness, LightCone, LightEffect, LightHue, LightPeriod, LightPhase, LightRadius, LightRenderData, LightSaturation, LightType, Location, LODBias, Mass, MaxLights, Mesh, MeshInstance, MessageClass, NetPriority, NetTag, NetUpdateFrequency, NetUpdateTime, OctreeBox, OctreeBoxCenter, OctreeBoxRadii, OctreeNodes, OverlayMaterial, OverlayTimer, Owner, PendingTouch, Physics, PhysicsVolume, PrePivot, Projectors, Region, RelativeLocation, RelativeRotation, RemoteRole, RenderRevision, RepSkin, Role, Rotation, RotationRate, ScaleGlow, SimAnim, Skins, SoundOcclusion, SoundPitch, SoundRadius, SoundVolume, StaticFilterState, StaticMesh, StaticMeshInstance, StaticMeshProjectors, StaticSectionBatches, Style, SurfaceType, Tag, Texture, TimerCounter, TimerRate, Touching, TransientSoundRadius, TransientSoundVolume, UV2Mode, UV2Texture, Velocity, XLevel

Enumerations Summary
Inherited Enumerations from Engine.Actor
EDoubleClickDir, EDrawType, EFilterState, EFlagState, EForceType, eKillZType, ELightEffect, ELightType, EMusicTransition, ENetRole, EPhysics, ERenderStyle, ESoundOcclusion, ESoundSlot, ESurfaceTypes, ETravelType, EUV2Mode

Structures Summary
Inherited Structures from Engine.Actor
ActorRenderDataPtr, AnimRep, BatchReference, FireProperties, KRBVec, KRigidBodyState, KSimParams, LightRenderDataPtr, PointRegion, ProjectorRenderInfoPtr, StaticMeshProjectorRenderInfoPtr

Functions Summary
Inherited Functions from Engine.Emitter
Kill, Reset, SpawnParticle, Trigger, UpdatePrecacheMaterials
Inherited Functions from Engine.Actor
*, +, -, AddToPackageMap, AdjustVolume, AllActors, AllowMusicPlayback, AnimBlendParams, AnimBlendToAlpha, AnimEnd, AnimIsInGroup, AnimStopLooping, Attach, AttachToBone, AutonomousPhysics, BaseChange, BasedActors, BecomeViewTarget, BeginEvent, BeginPlay, BlocksShotAt, BoneRefresh, BroadcastLocalizedMessage, Bump, CanSplash, ChangeBaseParamsFeedbackEffect, ChangeSpringFeedbackEffect, CheckForErrors, CheckMaxEffectDistance, ChildActors, ClearStayingDebugLines, ClientTrigger, Clock, CollidingActors, ConsoleCommand, CopyObjectToClipboard, Crash, CurrentLIPSincAnim, DebugClock, DebugUnclock, DemoPlaySound, Destroy, Destroyed, Detach, DetachFromBone, DisplayDebug, DrawDebugCircle, DrawDebugLine, DrawDebugSphere, DrawStayingDebugLine, DynamicActors, EffectIsRelevant, EnableChannelNotify, EncroachedBy, EncroachingOn, EndedRotation, EndEvent, Error, Falling, FastTrace, FellOutOfWorld, FinishAnim, FinishedInterpolation, FinishInterpolation, ForceFeedbackSupported, FreezeAnimAt, GainedChild, GetAllInt, GetAllIntDesc, GetAnimParams, GetBoneCoords, GetBoneRotation, GetCacheEntry, GetClosestBone, GetCollisionExtent, GetDebugName, GetHumanReadableName, GetLocalString, GetMapName, GetMeshName, GetNextInt, GetNextIntDesc, GetNextSkin, GetNotifyChannel, GetRenderBoundingSphere, GetRootLocation, GetRootLocationDelta, GetRootRotation, GetRootRotationDelta, GetSoundDuration, GetURLMap, GetUrlOption, HasAnim, HasLIPSincAnim, HealDamage, HitWall, HurtRadius, IsAnimating, IsInPain, IsInVolume, IsJoinedTo, IsPlayingLIPSincAnim, IsStationary, IsTweening, KAddAngularImpulse, KAddBoneLifter, KAddImpulse, KApplyForce, KDisableCollision, KDrawRigidBodyState, KEnableCollision, KFreezeRagdoll, KGetActorGravScale, KGetCOMOffset, KGetCOMPosition, KGetDampingProps, KGetFriction, KGetImpactThreshold, KGetInertiaTensor, KGetMass, KGetRBQuaternion, KGetRestitution, KGetRigidBodyState, KGetSimParams, KGetSkelMass, KilledBy, KImpact, KIsAwake, KIsRagdollAvailable, KMakeRagdollAvailable, KRBVecFromVector, KRBVecToVector, KRemoveAllBoneLifters, KRemoveLifterFromBone, KScaleJointLimits, KSetActorGravScale, KSetBlockKarma, KSetCOMOffset, KSetDampingProps, KSetFriction, KSetImpactThreshold, KSetInertiaTensor, KSetMass, KSetRestitution, KSetSimParams, KSetSkelVel, KSetStayUpright, KSetStayUprightParams, KSkelConvulse, KUpdateState, KVelDropBelow, KWake, Landed, LinkMesh, LinkSkelAnim, LIPSincAnimEnd, LockRootMotion, LoopAnim, LostChild, MakeNoise, MatchStarting, Move, MoveCacheEntry, MoveSmooth, NearSpot, NotifyLocalPlayerDead, NotifyLocalPlayerTeamReceived, OnlyAffectPawns, PauseStream, PawnBaseDied, PhysicsVolumeChange, PlayAnim, PlayerCanSeeMe, PlayFeedbackEffect, PlayLIPSincAnim, PlayMusic, PlayOwnedSound, PlaySound, PlayStream, PlayTeleportEffect, PostBeginPlay, PostLoadSavedGame, PostNetBeginPlay, PostNetReceive, PostTeleport, PostTouch, POVChanged, PreBeginPlay, PrecacheAnnouncer, PreSaveGame, PreTeleport, RadiusActors, RanInto, RecoverFromBadStateCode, RenderOverlays, RenderTexture, Reset, ResetStaticFilterState, SeekStream, SelfTriggered, SetAnimFrame, SetBase, SetBoneDirection, SetBoneLocation, SetBoneRotation, SetBoneScale, SetCollision, SetCollisionSize, SetDefaultDisplayProperties, SetDelayedDamageInstigatorController, SetDisplayProperties, SetDrawScale, SetDrawScale3D, SetDrawType, SetGRI, SetInitialState, SetLocation, SetOverlayMaterial, SetOwner, SetPhysics, SetRelativeLocation, SetRelativeRotation, SetRotation, SetStaticMesh, SetTimer, ShouldBeHidden, Sleep, Spawn, SpecialHandling, StartInterpolation, StopAllMusic, StopAnimating, StopFeedbackEffect, StopLIPSincAnim, StopMusic, StopStream, SuggestFallVelocity, TakeDamage, TeamLink, TextToSpeech, Tick, Timer, TimerPop, TornOff, Touch, TouchingActor, TouchingActors, Trace, TraceActors, TraceThisActor, TravelPostAccept, TravelPreAccept, Trigger, TriggerEvent, TweenAnim, UnClock, UnTouch, UnTrigger, UntriggerEvent, UpdateAnnouncements, UpdatePrecacheMaterials, UpdatePrecacheStaticMeshes, UpdateURL, UsedBy, VisibleActors, VisibleCollidingActors, ZoneChange


Defaultproperties

defaultproperties
{
     Begin Object Class=MeshEmitter Name=MeshEmitter2
         StaticMesh=StaticMesh'AS_Decos.ExplodingBarrel'
         UseCollision=Wahr
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         SpinParticles=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-980.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         MaxParticles=1
         RevolutionsPerSecondRange=(Y=(Max=-0.150000))
         SpinsPerSecondRange=(Y=(Min=0.200000,Max=1.000000))
         InitialParticlesPerSecond=9000.000000
         DrawStyle=PTDS_Regular
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-500.000000,Max=500.000000),Y=(Min=-500.000000,Max=500.000000),Z=(Min=1500.000000,Max=2000.000000))
     End Object
     Emitters(0)=MeshEmitter'UT2k4Assault.FX_ExplodingBarrel.MeshEmitter2'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter98
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         Opacity=0.670000
         MaxParticles=30
         AddLocationFromOtherEmitter=0
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Max=64.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         StartSizeRange=(X=(Min=25.000000))
         Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion2',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=0.700000,Max=1.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
         Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion3',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.500000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.200000,Max=0.200000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=15.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'ExplosionTex.Framed.exp1_frames'
         TextureUSubdivisions=2
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=1.000000)
     End Object
     Emitters(1)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter98'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter99
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         MaxParticles=5
         AddLocationFromOtherEmitter=0
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=64.000000,Max=128.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Max=200.000000))
         Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=4.000000,Max=4.000000),Probability=(Min=0.500000,Max=0.500000))
         Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=1.000000),Volume=(Min=4.000000,Max=4.000000),Probability=(Min=0.500000,Max=0.500000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=25.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'ExplosionTex.Framed.exp2_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.750000,Max=1.000000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
     End Object
     Emitters(2)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter99'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter100
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         UseRandomSubdivision=Wahr
         ColorScale(1)=(RelativeTime=0.250000,Color=(B=255,G=255,R=255))
         ColorScale(2)=(RelativeTime=0.670000,Color=(B=255,G=255,R=255))
         ColorScale(3)=(RelativeTime=1.000000)
         MaxParticles=15
         AddLocationFromOtherEmitter=0
         SpinsPerSecondRange=(X=(Min=0.100000,Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=2.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=4.000000)
         StartSizeRange=(X=(Min=25.000000,Max=50.000000))
         InitialParticlesPerSecond=10.000000
         DrawStyle=PTDS_Darken
         Texture=Texture'AW-2004Particles.Fire.MuchSmoke2t'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.500000,Max=1.500000)
     End Object
     Emitters(3)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter100'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter101
         UseCollision=Wahr
         UseMaxCollisions=Wahr
         FadeOut=Wahr
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         SpinParticles=Wahr
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         UseRandomSubdivision=Wahr
         Acceleration=(Z=-950.000000)
         DampingFactorRange=(X=(Min=0.500000,Max=0.500000),Y=(Min=0.500000,Max=0.500000),Z=(Min=0.500000,Max=0.500000))
         MaxCollisions=(Min=1.000000,Max=2.000000)
         FadeOutStartTime=1.000000
         MaxParticles=20
         AddLocationFromOtherEmitter=0
         RevolutionsPerSecondRange=(Z=(Min=-0.500000,Max=0.500000))
         SpinsPerSecondRange=(X=(Min=0.500000,Max=1.000000))
         StartSpinRange=(X=(Max=1.000000))
         StartSizeRange=(X=(Min=10.000000,Max=50.000000))
         InitialParticlesPerSecond=500.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'VMParticleTextures.VehicleExplosions.GENERICshrapnelTEX'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         InitialDelayRange=(Min=2.000000,Max=2.000000)
         StartVelocityRange=(X=(Min=-4000.000000,Max=4000.000000),Y=(Min=-4000.000000,Max=4000.000000),Z=(Min=-4000.000000,Max=4000.000000))
         VelocityLossRange=(X=(Min=0.900000,Max=0.900000),Y=(Min=0.900000,Max=0.900000))
     End Object
     Emitters(4)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter101'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter102
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         UseRandomSubdivision=Wahr
         ColorScale(0)=(Color=(A=255))
         ColorScale(1)=(RelativeTime=0.500000,Color=(A=255))
         ColorScale(2)=(RelativeTime=1.000000)
         MaxParticles=150
         AddLocationFromOtherEmitter=4
         SpinsPerSecondRange=(X=(Min=0.010000,Max=0.100000))
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=3.000000)
         StartSizeRange=(X=(Min=33.000000,Max=67.000000))
         InitialParticlesPerSecond=400.000000
         DrawStyle=PTDS_AlphaBlend
         Texture=Texture'AW-2004Particles.Weapons.SmokePanels2'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=1.000000,Max=2.000000)
         InitialDelayRange=(Min=2.100000,Max=2.100000)
     End Object
     Emitters(5)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter102'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter103
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         SpinParticles=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         BlendBetweenSubdivisions=Wahr
         StartLocationOffset=(Z=32.000000)
         StartLocationShape=PTLS_Sphere
         SphereRadiusRange=(Min=32.000000,Max=128.000000)
         StartSpinRange=(X=(Max=1.000000))
         SizeScale(0)=(RelativeSize=1.000000)
         SizeScale(1)=(RelativeTime=1.000000,RelativeSize=2.000000)
         StartSizeRange=(X=(Min=50.000000,Max=150.000000))
         Sounds(0)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion1',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=0.500000,Max=1.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=1.000000,Max=1.000000))
         Sounds(1)=(Sound=Sound'WeaponSounds.BaseImpactAndExplosions.BExplosion5',Radius=(Min=512.000000,Max=512.000000),Pitch=(Min=1.000000,Max=2.000000),Volume=(Min=2.000000,Max=2.000000),Probability=(Min=0.500000,Max=0.500000))
         SpawningSound=PTSC_LinearLocal
         SpawningSoundProbability=(Min=1.000000,Max=1.000000)
         InitialParticlesPerSecond=20.000000
         DrawStyle=PTDS_Brighten
         Texture=Texture'ExplosionTex.Framed.exp7_frames'
         TextureUSubdivisions=4
         TextureVSubdivisions=4
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=0.500000,Max=1.000000)
     End Object
     Emitters(6)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter103'

     Begin Object Class=SpriteEmitter Name=SpriteEmitter104
         UseColorScale=Wahr
         RespawnDeadParticles=Falsch
         AutoDestroy=Wahr
         UseSizeScale=Wahr
         UseRegularSizeScale=Falsch
         UniformSize=Wahr
         AutomaticInitialSpawning=Falsch
         Acceleration=(Z=-980.000000)
         ColorScale(0)=(Color=(G=108,R=217))
         ColorScale(1)=(RelativeTime=0.500000,Color=(B=79,G=198,R=255))
         ColorScale(2)=(RelativeTime=1.000000,Color=(B=64,G=128,R=255))
         ColorScaleRepeats=8.000000
         Opacity=0.500000
         CoordinateSystem=PTCS_Relative
         MaxParticles=1
         SizeScale(0)=(RelativeSize=0.500000)
         SizeScale(1)=(RelativeTime=0.600000,RelativeSize=1.000000)
         SizeScale(2)=(RelativeTime=1.000000,RelativeSize=0.500000)
         SizeScaleRepeats=8.000000
         StartSizeRange=(X=(Min=350.000000,Max=350.000000))
         InitialParticlesPerSecond=9000.000000
         Texture=Texture'EpicParticles.Flares.SoftFlare'
         SecondsBeforeInactive=0.000000
         LifetimeRange=(Min=2.000000,Max=2.000000)
         AddVelocityFromOtherEmitter=0
     End Object
     Emitters(7)=SpriteEmitter'UT2k4Assault.FX_ExplodingBarrel.SpriteEmitter104'

     AutoDestroy=Wahr
     bNoDelete=Falsch
     RemoteRole=ROLE_DumbProxy
}

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Creation time: Mo 16.4.2007 11:20:20.031 - Created with UnCodeX