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Core.Object | +-- Engine.Actor | +-- Engine.Triggers | +-- Engine.Trigger | +-- UT2k4Assault.Trigger_ASTeam
Variables Summary | |
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Trigger_ASTeam | |
EPSM_AssaultTeam | AssaultTeam |
bool | bTimed |
Inherited Variables from Engine.Trigger |
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bInitiallyActive, bSavedInitialActive, bSavedInitialCollision, bTriggerOnceOnly, ClassProximityType, DamageThreshold, Message, RepeatTriggerTime, ReTriggerDelay, TriggerActor, TriggerActor2, TriggerTime, TriggerType |
Enumerations Summary | ||
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EPSM_AssaultTeam EPSM_Attackers, EPSM_Defenders, |
Inherited Enumerations from Engine.Trigger |
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ETriggerType |
Functions Summary | ||
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int | GetAssaultTeamIndex () | |
bool | IsRelevant (actor Other) | |
PostBeginPlay () | ||
TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, class<DamageType> damageType) | ||
Timer () | ||
Touch (actor Other) |
Inherited Functions from Engine.Trigger |
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CheckTouchList, FindInstigator, FindTriggerActor, IsRelevant, PlayerToucherDied, PostBeginPlay, PreBeginPlay, Reset, SelfTriggered, SpecialHandling, TakeDamage, Timer, Touch, Trigger, UnTouch |
Variables Detail |
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Enumerations Detail |
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Functions Detail |
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Defaultproperties |
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defaultproperties
{
}
|
Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
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