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UT2k4AssaultFull.FM_SpaceFighter_InstantHitLaser

Extends
InstantFire

Core.Object
|   
+-- Engine.WeaponFire
   |   
   +-- XWeapons.InstantFire
      |   
      +-- UT2k4AssaultFull.FM_SpaceFighter_InstantHitLaser

Variables Summary
boolbSwitch
nameFireAnimLeft
nameFireAnimRight
SoundFireSounds[2]
Inherited Variables from XWeapons.InstantFire
DamageMax, DamageMin, DamageType, Momentum, TraceRange
Inherited Variables from Engine.WeaponFire
AimError, AmmoClass, AmmoClipSize, AmmoPerFire, bAttachFlashEmitter, bAttachSmokeEmitter, bFireOnRelease, bInstantHit, bInstantStop, bIsFiring, bLeadTarget, bModeExclusive, bNowWaiting, BotRefireRate, bPawnRapidFireAnim, bRecommendSplashDamage, bReflective, bServerDelayStartFire, bServerDelayStopFire, bSplashDamage, bSplashJump, bTimerLoop, bTossed, bWaitForRelease, DamageAtten, FireAnim, FireAnimRate, FireCount, FireEndAnim, FireEndAnimRate, FireForce, FireLoopAnim, FireLoopAnimRate, FireRate, FireSound, FlashEmitter, FlashEmitterClass, HoldTime, Instigator, Level, Load, MaxHoldTime, NextFireTime, NextTimerPop, NoAmmoForce, NoAmmoSound, Owner, PreFireAnim, PreFireAnimRate, PreFireTime, ProjectileClass, ReloadAnim, ReloadAnimRate, ReloadForce, ReloadSound, SavedFireProperties, ServerStartFireTime, ShakeOffsetMag, ShakeOffsetRate, ShakeOffsetTime, ShakeRotMag, ShakeRotRate, ShakeRotTime, SmokeEmitter, SmokeEmitterClass, Spread, SpreadStyle, ThisModeNum, TimerInterval, TransientSoundRadius, TransientSoundVolume, TweenTime, WarnTargetPct, Weapon

Enumerations Summary
Inherited Enumerations from Engine.WeaponFire
ESpreadStyle

Functions Summary
functionbool AllowFire ()
function DoFireEffect ()
event ModeDoFire ()
function PlayFiring ()
function UpdateFireSound ()
Inherited Functions from XWeapons.InstantFire
DoFireEffect, DoTrace, MaxRange, SpawnBeamEffect
Inherited Functions from Engine.WeaponFire
AdjustAim, AllowFire, BeginPlay, ClientPlayForceFeedback, DestroyEffects, DisplayDebug, DoFireEffect, DrawMuzzleFlash, FlashMuzzleFlash, GetFireStart, InitEffects, IsFiring, MaxRange, ModeDoFire, ModeHoldFire, ModeTick, PlayFireEnd, PlayFiring, PlayPreFire, PlayStartHold, PostBeginPlay, PostNetBeginPlay, PreBeginPlay, ServerPlayFiring, SetInitialState, SetTimer, ShakeView, Spawn, StartBerserk, StartFiring, StartMuzzleSmoke, StartSuperBerserk, StopBerserk, StopFiring, StopForceFeedback, Timer, Trace, Update


Variables Detail

bSwitch Source code

var bool bSwitch;

FireAnimLeft Source code

var name FireAnimLeft;

FireAnimRight Source code

var name FireAnimRight;

FireSounds[2] Source code

var Sound FireSounds[2];


Functions Detail

AllowFire Source code

simulated function bool AllowFire ( )

DoFireEffect Source code

function DoFireEffect ( )

ModeDoFire Source code

event ModeDoFire ( )

PlayFiring Source code

function PlayFiring ( )

UpdateFireSound Source code

simulated function UpdateFireSound ( )


Defaultproperties

defaultproperties
{
     FireAnimLeft="FireL"
     FireAnimRight="FireR"
     FireSounds(0)=Sound'ONSVehicleSounds-S.LaserSounds.Laser02'
     FireSounds(1)=Sound'AssaultSounds.HumanShip.HnShipFire01'
     DamageType=Class'UT2k4AssaultFull.DamTypeSpaceFighterLaser'
     DamageMin=30
     DamageMax=40
     TraceRange=65536.000000
     FireLoopAnim=
     FireEndAnim=
     FireAnimRate=0.450000
     TweenTime=0.000000
     FireSound=SoundGroup'WeaponSounds.PulseRifle.PulseRifleFire'
     FireForce="TranslocatorFire"
     FireRate=0.200000
     AmmoClass=Class'UT2k4Assault.Ammo_Dummy'
     ShakeRotMag=(X=40.000000)
     ShakeRotRate=(X=2000.000000)
     ShakeRotTime=2.000000
     ShakeOffsetMag=(Y=1.000000)
     ShakeOffsetRate=(Y=-2000.000000)
     ShakeOffsetTime=4.000000
     BotRefireRate=0.990000
     WarnTargetPct=0.200000
     aimerror=800.000000
}

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Creation time: Mo 16.4.2007 11:20:19.765 - Created with UnCodeX