| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||
Core.Object
|
+-- Engine.Actor
|
+-- XEffects.Gib
|
+-- XEffects.GibHead
|
+-- XEffects.GibBotHead
| Variables Summary |
|---|
| Inherited Variables from XEffects.Gib |
|---|
| bFlaming, DampenFactor, GibGroupClass, HitSounds[2], Trail, TrailClass |
| Functions Summary |
|---|
| Inherited Functions from XEffects.GibHead |
|---|
| PostBeginPlay |
| Inherited Functions from XEffects.Gib |
|---|
| Destroyed, HitWall, Landed, RandSpin, SpawnTrail |
| Defaultproperties |
|---|
defaultproperties { GibGroupClass=Class'XEffects.xBotGibGroup' TrailClass=Class'XEffects.BotSparks' HitSounds(0)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1' HitSounds(1)=ProceduralSound'WeaponSounds.PGrenFloor1.P1GrenFloor1' DrawType=DT_StaticMesh StaticMesh=StaticMesh'XEffects.GibBotHead' DrawScale=0.600000 Skins(0)=Texture'XEffects.GibBot' CollisionRadius=5.000000 CollisionHeight=2.500000 } |
| Overview | Package | Class | Source | Class tree | Glossary | UnrealScript Documentation |
| previous class next class | frames no frames | |||||